Library / Bestiary
Dragon, Chromatic, Blue, Young
CR
9.00
Dragon
LE
Large
HD 10
Combat Stats
HP
95 (10d12+30)
AC
21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)
Init
+5
Speed
40 ft., burrow 20 ft., fly 200 ft. (poor)
Fort
+10
Ref
+8
Will
+8
BAB
+10
CMB
+16
CMD
27 (31 vs. trip)
- Melee
- bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite)
Ability Scores
str
21
+5
dex
12
+1
con
17
+3
int
12
+1
wis
13
+1
cha
12
+1
Special Attacks
breath weapon (80-ft. line, DC 18, 6d8 electricity)
desert thirst (DC 16)
Special Qualities
sound imitation
Feats
Special Abilities
Universal Monster Rules
Breath Weapon
(80-ft. line, DC 18, 6d8 electricity)
Su
from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Special Abilities
Desert Thirst
(DC 16)
from text
Sound Imitation
from text
Feats, Traits & Items
Dazzling Display
from Feat
While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Multiattack
from Feat
The creature's secondary attacks with natural weapons take only a –2 penalty.
Shatter Defenses
from Feat
Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.
Weapon Focus
(bite)
from Feat
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Calculated: +1 Attack Bonus
Skills
Bluff +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival +14
Spells
spell-like abilities:
At will—Ghost Sound (DC 11)
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.