Library / Bestiary

Agathion, Avoral

CR 9.00 Outsider NG Medium
Great feathers sweep back from this fierce bird-man's brow, and long, clawed hands grow from the end of his wings.

Avorals are generally human-shaped, but their upper limbs are great wings with a human-like hand at the end of each, allowing avorals to use tools and weapons, though in battle they prefer to attack from the air and slash with the large claws on their feet and buffets from their great wings. An avoral's head has a feathery cowl instead of hair, typically brown, white, gray, or golden, and its facial features are bird-like, with a large nose and piercing eyes. Its bones are hollow but strong, making it ideal for flying. Like eagles, avorals have phenomenal vision, and can see fine details even at great distances.

Though on their home plane they are content to soar among the clouds and challenge each other to diving contests among the mountain peaks, in war avorals are the scouts, spies, and messengers of the agathions. With their incredible speed, phenomenal eyesight, and magical powers, they can sneak into an area, spy on whatever lives there, silently converse with the local fauna for additional information, and fly or teleport out again with a comprehensive report. They are experts at hit-and-run attacks and are often responsible for ferrying other celestial soldiers to battle.

A typical avoral is 7 feet tall but weighs only 120 pounds.

STR
17
DEX
23
CON
20
INT
15
WIS
16
CHA
16
HP
94 (9d10+45)
AC
25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural)
Speed
40 ft., fly 90 ft. (good)
Init
+6
Melee
2 claws +16 (2d6+3), 2 wings +10 (2d6+1)
BAB
+9
CMB
+12
CMD
29
Fort
+11
Ref
+12
Will
+6; +4 vs. poison
DR
10/evil or silver
SR
20
Racial Modifiers
Perception +8

Weapons: Martial, Simple

lay on hands (4d6, 7/day, as a 9th-level paladin)

Dodge, Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse, Weapon Focus (claw)

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Bluff +10, Diplomacy +7, Fly +22, Handle Animal +9, Intimidate +15, Knowledge (any one) +14, Perception +23, Ride +7, Sense Motive +15, Spellcraft +11, Stealth +18

spell-like abilities:
Constant—Detect Magic, Constant—See Invisibility, Constant—Speak With Animals, At will—Aid, At will—Blur, At will—Command, At will—Detect Magic, At will—Dimension Door, At will—Dispel Magic, At will—Gust Of Wind, At will—Hold Person, At will—Light, At will—Magic Circle Against Evil, 3/day—Lightning Bolt, 3/day—Magic Missile
Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any air (Nirvana)
Organization
solitary, pair, or squad (3-6)
Treasure
standard
Senses
darkvision 60 ft., detect magic, low-light vision, see invisibility, true seeing; Perception +23
Languages
Celestial, Draconic, Infernal; speak with animals, truespeech
Source
Bestiary 2
Sources Used in This Record
18 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: See Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Animals (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Aid (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blur (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Command (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Gust Of Wind (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hold Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Circle Against Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Lightning Bolt (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Missile (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.