Library / Bestiary

Agathion, Vulpinal

CR 6.00 Outsider NG Small
This bright-eyed, anthropomorphic fox is dressed in simple traveling clothes and carries a musical instrument in one hand.

Among the smallest of the agathions, vulpinals tend to be the most outspoken and friendly of their kind, and also the most far-ranging across the planes. A vulpinal looks like a humanoid fox, often with brilliantly colored fur (usually red or red-brown, though silver is not uncommon) and a tail as long as its height. As the bards and sages of the agathions, they dress in functional clothing, typically embellishing a single article to show their creativity and personality. Most appear to be adults, though others look more like fox kits (with shorter stature and larger eyes) while some look much older (leaner, with gray fur on the muzzle, chest, and tail). Their hands are humanoid in shape, with tiny clawed fingers.

A typical vulpinal prefers a life of solitary travel, though they have been known to pair up or travel in groups if they find like-minded individuals who have much to teach and share. They are particularly fond of lillends, and these winged azatas can easily carry the child-sized vulpinals, giving vulpinals many opportunities to share stories. Indeed, for a vulpinal, there are few greater pleasures than sharing their knowledge—acting as sages of the planes, teaching songs and dances from exotic places, and composing poems about beautiful places in the natural world. Though they are gentle by nature, they fight to defend beauty, especially if their magic can bolster the more martial celestial races.

A vulpinal stands about 3 feet in height and weighs 50 pounds.

STR
12
DEX
16
CON
17
INT
19
WIS
15
CHA
16
HP
59 (7d10+21)
AC
22, touch 14, flat-footed 19 (+4 armor, +3 Dex, +4 natural, +1 size)
Speed
30 ft.
Init
+7
Melee
bite +11 (1d4+1), 2 claws +11 (1d3+1)
BAB
+7
CMB
+7
CMD
20
Fort
+5
Ref
+10
Will
+7; +4 vs. poison
DR
10/evil or silver
SR
17
Racial Modifiers
+8 Acrobatics when jumping

Weapons: Martial, Simple

bardic knowledge +7

lay on hands (3d6, 6/day, as a 7th-level paladin)

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +10 (+18 jump), Bluff +13, Knowledge (any one) +21, Knowledge (arcana) +21, Knowledge (planes) +21, Perception +12, Perform (any one) +13, Spellcraft +14, Stealth +17, Use Magic Device +10

spell-like abilities:
Constant—Detect Evil, Constant—Mage Armor, Constant—Speak With Animals, At will—Invisibility, 3/day—Charm Monster, 3/day—Dispel Evil, 3/day—Flame Arrow, 3/day—Holy Smite, 3/day—Dimension Door, 3/day—Remove Disease, 1/day—Major Image
Details
Type
Outsider
Alignment
NG
Size
Small
Environment
any land (Nirvana)
Organization
solitary, pair, or team (3-12)
Treasure
standard (masterwork musical instrument, other treasure)
Senses
darkvision 60 ft., detect evil, low-light vision; Perception +12
Languages
Celestial, Common, Draconic, Infernal; speak with animals, truespeech
Source
Bestiary 2
Sources Used in This Record
15 House/Core
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Animals (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flame Arrow (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Holy Smite (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Remove Disease (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Major Image (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.