Library / Bestiary

Angel, Astral Deva

CR 14.00 Outsider NG Medium HD 15
This tall, human-like creature has long, feathery wings and a gentle inner radiance that makes it difficult to look directly at.

Astral devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. A typical astral deva looks human except for its wings, though some look like other humanoid races and a rare few have even more unusual forms. An astral deva is 7-1/2 feet tall and weighs 250 pounds.

Astral devas are usually created by deities from the souls of good mortals, though some souls spontaneously transform into astral devas without the intervention of a deity. Their skills and abilities make them excellent scouts and elite agents for celestial armies. They often carry long, flowing scrolls upon which are writ messages and judgments from the gods. An astral deva's scrolls frequently contain hints of prophecies and major events yet to come, and as such the devas are fiercely protective of the contents of these scrolls and let none, not even other astral devas, peruse them.

HP
172 (15d10+90)
AC
29, touch 14, flat-footed 25 (+4 Dex, +15 natural; +4 deflection vs. evil)
Init
+8
Speed
50 ft., fly 100 ft. (good)
Fort
+16
Ref
+13
Will
+11; +4 vs. poison, +4 resistance vs. evil
BAB
+15
CMB
+23
CMD
37
Melee
+2 disrupting warhammer +26/+21/+16 (1d8+14/×3 plus stun) or slam +23 (1d8+12)
DR
10/evil
SR
25
Defensive Abilities
uncanny dodge
Aura
protective aura
str
26
+8
dex
19
+4
con
21
+5
int
18
+4
wis
18
+4
cha
23
+6

Weapons: Martial, Simple

change shape (alter self)

Universal Monster Rules

Change Shape (alter self) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Stun) Or Slam +23 (1d8+12 (+2 disrupting warhammer +26/+21/+16) from rider
Uncanny Dodge from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Weapon Focus (warhammer) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +22, Craft (any one) +22, Diplomacy +24, Fly +26, Intimidate +24, Knowledge (planes) +22, Knowledge (religion) +19, Perception +26, Sense Motive +26, Stealth +22

spell-like abilities:
At will—Aid, At will—Continual Flame, At will—Detect Evil, At will—Discern Lies (DC 19), At will—Dispel Evil (DC 20), At will—Dispel Magic, At will—Holy Aura (DC 24), At will—Holy Smite (DC 20), At will—Holy Word (DC 22), At will—Invisibility (DC 18), At will—Plane Shift (DC 23), At will—Remove Curse (DC 20), At will—Remove Disease (DC 19), At will—Remove Fear (DC 17), 7/day—Cure Light Wounds (DC 17), 7/day—See Invisibility, 1/day—Blade Barrier (DC 22), 1/day—Heal (DC 21)
Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any good-aligned plane
Organization
solitary, pair, or squad (3-6)
Treasure
double (+2 disrupting warhammer)
Senses
darkvision 60 ft., low-light vision; Perception +26
Aura
protective aura
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
26 House/Core
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Aid (Spell) — core content under OGL 1.0a
  • Knows spell: Continual Flame (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Discern Lies (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Aura (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Smite (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Word (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Plane Shift (Spell) — core content under OGL 1.0a
  • Knows spell: Remove Curse (Spell) — core content under OGL 1.0a
  • Knows spell: Remove Disease (Spell) — core content under OGL 1.0a
  • Knows spell: Remove Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Blade Barrier (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
View references and cross-links for Angel, Astral Deva

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.