Library / Bestiary

Changeling

CR 1/2 Humanoid LN Medium
This slender woman's skin is unnaturally pale, her hair is dark, and each of her eyes is a different color.

Born of mysterious origins and raised by unknowing foster parents, changelings are the children of hags and their tricked lovers. Most don't know of their monstrous origins, but there comes a time in every changeling's life when these roots begin to call out to their host, urging the confused girl toward some end she can't identify. When a hag of any sort conceives a child with a man, the result is a changeling. The male parent is usually killed and eaten by his partner before he can see the offspring.

Changelings are, without exception, female, and almost always tall and slender. A changeling's hair is typically long and dark, and her skin abnormally pale, but she otherwise looks for all practical purposes like a member of her father's race. A frequent—but not universal—trait of changelings is noticeably mismatched eyes, each of which is a different color common among her father's race. Upon reaching puberty and adulthood, the average changeling born to a human father stands approximately 5-1/2 feet tall and weighs about 110 pounds.

Changelings are defined by their class levels—they don't have racial Hit Dice. All changelings have the following racial traits.

STR
10
DEX
8
CON
12
INT
15
WIS
14
CHA
15
HP
8 (1d6+2)
AC
10, touch 9, flat-footed 10 (–1 Dex, +1 natural)
Speed
30 ft.
Init
–1
Melee
2 claws +0 (1d4+1)
BAB
+0
CMB
+0
CMD
9
Fort
+1
Ref
–1
Will
+4

Weapons: Simple

hexes (cauldron)

hulking changeling

witch's familiar (spider)

Brew Potion from Feat

<p class="stat-block-1"> You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price. See the magic item creation rules in Magic Items for more information.</p><p class="stat-block-2">When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.</p>

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Craft (alchemy) +10, Heal +6, Knowledge (arcana) +6, Spellcraft +6

witch spells prepared:
1st—Hypnotism, 1st—Sleep, At will—Daze, At will—Light, At will—Touch Of Fatigue
Details
Type
Humanoid
Alignment
LN
Size
Medium
Environment
any
Organization
solitary
Treasure
gear (quarterstaff, spell component pouch, other treasure)
Senses
darkvision 60 ft.; Perception +2
Languages
Common, Draconic, Elven, Orc
Source
Bestiary 4
Sources Used in This Record
7 House/Core
  • Uses feat: Brew Potion (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hypnotism (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Sleep (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Daze (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Touch Of Fatigue (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.