Library / Bestiary

Demodand, Shaggy

CR 18.00 Outsider CE Medium HD 25
This toad-faced humanoid is bloated and swollen, with folds of obsidian skin hanging down beneath two immense bat wings.

Shaggy demodands are obese outsiders that occupy the highest status within demodand society. The fleshy tyrants stand just under 7 feet tall and have huge bat wings capable of supporting their 600-pound weight. Their faces have the broad-set eyes of a toad and toothy underbites.

Although they still answer to their titanic masters, shaggy demodands are the masters of their kind, and serve the thanatotic titans as advisors, covert agents, or battlefield generals. In the Abyss, shaggy demodands command great armies, leading them against demonic hordes as the balance of Abyssal power ebbs and flows. Often underestimated due to their shape, these demodands are both intelligent and cunning, and approach battle with an effective mixture of strategy and ruthless detachment.

HP
262 (25d10+125)
AC
32, touch 17, flat-footed 25 (+7 Dex, +15 natural)
Init
+11
Speed
40 ft., fly 50 ft. (average)
Fort
+19
Ref
+17
Will
+18; +4 vs. divine spells
BAB
+25
CMB
+34
CMD
51
Melee
+2 unholy morningstar +36/+31/+26/+21 (1d8+11), bite +32 (2d6+4), claw +32 (1d6+4) or bite +34 (2d6+9), 2 claws +34 (1d6+9)
DR
15/good and magic
SR
29
str
29
+9
dex
24
+7
con
21
+5
int
19
+4
wis
18
+4
cha
20
+5

Weapons: Martial, Simple

faith-stealing strike (DC 27)

heretical soul

Special Abilities

Faith-Stealing Strike (DC 27) from text
Heretical Soul from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Empower Spell-Like Ability (cloudkill) from Feat

Choose one of the creature's spell-like abilities, subject to the restrictions below. The creature can use that ability as an empowered spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).

When a creature uses an empowered spell-like ability, all variable, numeric effects of the spell-like ability are increased by half (+50%). Saving throws and opposed rolls are not affected. Spell-like abilities without random variables are not affected.

The creature can only select a spell-like ability duplicating a spell with a level less than or equal to 1/2 its caster level (round down) – 2. For a summary, see the table in the description of the Quicken Spell-Like Ability.

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Great Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quicken Spell-Like Ability (ray of enfeeblement) from Feat

Choose one of the creature's spell-like abilities, subject to the restrictions described in this feat. The creature can use the chosen spell-like ability as a quickened spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).

Using a quickened spell-like ability is a swift action that does not provoke an attack of opportunity. The creature can perform another action—including the use of another spell-like ability (but not another swift action)—in the same round that it uses a quickened spell-like ability. The creature may use only one quickened spell-like ability per round.

The creature can only select a spell-like ability duplicating a spell with a level less than or equal to 1/2 its caster level (round down) – 4. For a summary, see the table below.

A spell-like ability that duplicates a spell with a casting time greater than 1 full round cannot be quickened.

Acrobatics +35 (+39 when jumping), Bluff +28, Diplomacy +28, Fly +35, Intimidate +42, Knowledge (arcana) +23, Knowledge (planes) +15, Knowledge (religion) +15, Perception +36, Sense Motive +36, Spellcraft +29, Use Magic Device +30

spell-like abilities:
Constant—Detect Good, Constant—Detect Magic, Constant—See Invisibility, At will—Detect Thoughts (DC 17), At will—Fear (DC 19), At will—Gaseous Form, At will—Dispel Magic, Greater, At will—Invisibility (DC 17), At will—Magic Circle Against Good, 3/day—Cloudkill (DC 20), 3/day—Fog Cloud, 3/day—Ray Of Enfeeblement (DC 16), 3/day—Stinking Cloud (DC 18), 1/day—Blasphemy (DC 21), 1/day—Chaos Hammer (DC 19), 1/day—Charm Monster, Mass
Details
Type
Outsider
Alignment
CE
Size
Medium
Environment
any (Abyss)
Organization
solitary or warband (1 shaggy demodand plus 2-5 tarry demodands)
Treasure
double (+2 unholy morningstar, other treasure)
Senses
blindsense 30 ft., darkvision 60 ft., detect good, detect magic, see invisibility; Perception +36
Languages
Abyssal, Celestial, Common
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
25 House/Core 4 Recognized publisher
View references and cross-links for Demodand, Shaggy

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.