Dragon, Chromatic, Blue, Adult
Combat Stats
- Melee
- bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- DR
- 5/magic
- SR
- 24
- Aura
- electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21)
Ability Scores
Special Attacks
Special Qualities
sound imitation
Feats
Combat Casting, Dazzling Display, Deadly Stroke, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). The additional damage and bleed is not multiplied on a critical hit.
A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).
The creature's secondary attacks with natural weapons take only a –2 penalty.
Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Bluff +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge (geography) +22, Perception +22, Spellcraft +22, Stealth +11, Survival +22
Spells
- Type
- Dragon
- Alignment
- LE
- Size
- Huge
- Senses
- dragon senses; Perception +22
- Aura
- electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21)
- Languages
- Auran, Common, Draconic, Giant
- Source
- Bestiary