Library / Bestiary

Dragon, Chromatic, Blue, Adult

CR 13.00 Dragon LE Huge HD 16
HP
184 (16d12+80)
AC
28, touch 8, flat-footed 28 (+20 natural, -2 size)
Init
+4
Speed
40 ft., burrow 20 ft., fly 200 ft. (poor)
Fort
+15
Ref
+10
Will
+13
BAB
+16
CMB
+26
CMD
36 (40 vs. trip)
Melee
bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
DR
5/magic
SR
24
Aura
electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21)
str
27
+8
dex
10
+0
con
21
+5
int
16
+3
wis
17
+3
cha
16
+3

breath weapon (100-ft. line, DC 23, 12d8 electricity)

crush

desert thirst (DC 21)

sound imitation

Universal Monster Rules

Breath Weapon (100-ft. line, DC 23, 12d8 electricity) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Crush from text
Desert Thirst (DC 21) from text
Sound Imitation from text

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Dazzling Display from Feat

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Deadly Stroke from Feat

As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). The additional damage and bleed is not multiplied on a critical hit.

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Shatter Defenses from Feat

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.

Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge (geography) +22, Perception +22, Spellcraft +22, Stealth +11, Survival +22

spell-like abilities:
At will—Ghost Sound (DC 13), At will—Minor Image, At will—Ventriloquism (DC 14)
spells known:
2nd (5/day)—Invisibility (DC 15), 2nd (5/day)—Resist Energy (DC 15), 1st (7/day)—Alarm, 1st (7/day)—Mage Armor (DC 14), 1st (7/day)—Shield, 1st (7/day)—True Strike, At will—Arcane Mark, At will—Detect Magic, At will—Mage Hand, At will—Mending (DC 13), At will—Read Magic, At will—Resistance (DC 13)
Details
Type
Dragon
Alignment
LE
Size
Huge
Senses
dragon senses; Perception +22
Aura
electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21)
Languages
Auran, Common, Draconic, Giant
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
21 House/Core 2 Recognized publisher
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Dazzling Display (Feat) — core content under OGL 1.0a
  • Uses feat: Deadly Stroke (Feat) — core content under OGL 1.0a
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Shatter Defenses (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Minor Image (Spell) — core content under OGL 1.0a
  • Knows spell: Ventriloquism (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Resist Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Alarm (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Arcane Mark (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.