Library / Bestiary

Dragon, Chromatic, Red, Ancient

CR 19.00 Dragon CE Gargantuan

Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.

STR
39
DEX
8
CON
27
INT
20
WIS
21
CHA
20
HP
362 (25d12+200)
AC
38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Speed
40 ft., fly 250 ft. (clumsy)
Init
+3
Melee
bite +35 (4d6+21/19-20), 2 claws +35 (2d8+14), 2 wings +33 (2d6+7), tail slap +33 (2d8+21)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
BAB
+25
CMB
+43
CMD
52 (56 vs. trip)
Fort
+22
Ref
+13
Will
+21
DR
15/magic
SR
30

breath weapon (60-ft. cone, DC 30, 20d10 fire)

crush

manipulate flames

melt stone

tail sweep

Cleave from Feat

<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a &ndash;2 penalty to your Armor Class until your next turn.</p>

Critical Focus from Feat

<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Improved Iron Will from Feat

<p class="stat-block-1"> Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Quicken Spell from Feat

<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>

<p class="stat-block-1"> Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Appraise +33, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +15

spell-like abilities:
At will—Detect Magic, At will—Find The Path, At will—Pyrotechnics, At will—Suggestion, At will—Wall Of Fire
spells known:
7th (4/day)—Limited Wish, 7th (4/day)—Spell Turning, 6th (6/day)—Antimagic Field, 6th (6/day)—Contingency, 6th (6/day)—Dispel Magic, Greater, 5th (7/day)—Polymorph, 5th (7/day)—Telekinesis, 5th (7/day)—Teleport, 5th (7/day)—Wall Of Force, 4th (7/day)—Fear, 4th (7/day)—Fire Shield, 4th (7/day)—Invisibility, Greater, 4th (7/day)—Stoneskin, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Displacement, 3rd (7/day)—Haste, 3rd (7/day)—Tongues, 2nd (7/day)—Alter Self, 2nd (7/day)—Detect Thoughts, 2nd (7/day)—Misdirection, 2nd (7/day)—Resist Energy, 2nd (7/day)—See Invisibility, 1st (8/day)—Alarm, 1st (8/day)—Grease, 1st (8/day)—Magic Missile, 1st (8/day)—Shield, 1st (8/day)—True Strike, At will—Arcane Mark, At will—Bleed, At will—Light, At will—Mage Hand, At will—Mending, At will—Message, At will—Open/Close, At will—Prestidigitation, At will—Read Magic
Details
Type
Dragon
Alignment
CE
Size
Gargantuan
Senses
dragon senses, smoke vision; Perception +33
Languages
Abyssal, Common, Draconic, Dwarven, Giant, Orc
Source
Bestiary
Sources Used in This Record
53 House/Core
  • Uses feat: Cleave (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Critical Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Greater Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Quicken Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Staggering Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Find The Path (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pyrotechnics (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Fire (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Limited Wish (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Spell Turning (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Antimagic Field (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Contingency (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Polymorph (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Telekinesis (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Force (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fear (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fire Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stoneskin (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Displacement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Haste (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Tongues (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alter Self (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Thoughts (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Misdirection (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resist Energy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: See Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alarm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Grease (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Missile (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Strike (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Arcane Mark (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bleed (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mending (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Open/Close (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
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