Dragon, Imperial, Forest, Young
- HP
- 126 (11d12+55)
- AC
- 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 size)
- Speed
- 40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
- Init
- +5
- Melee
- bite +17 (2d6+9), 2 claws +16 (1d8+6), gore +16 (1d8+9), tail slap +14 (1d8+9)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite and gore)
- BAB
- +11
- CMB
- +18
- CMD
- 29 (33 vs. trip)
- Fort
- +11
- Ref
- +8
- Will
- +8
breath weapon (40-ft. cone, 6d6 piercing damage, DC 19)
sound imitation
woodland stride
Improved Initiative, Multiattack, Power Attack, Skill Focus (Stealth), Toughness, Weapon Focus (bite)
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +7 (+11 when jumping), Bluff +15, Climb +28, Fly -5, Intimidate +15, Knowledge (arcana, nature) +9, Perception +15, Stealth +17, Survival +10
- Type
- Dragon
- Alignment
- CE
- Size
- Large
- Senses
- dragon senses, tremorsense 60 ft.; Perception +15
- Languages
- Common, Draconic
- Source
- Bestiary 3
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Pass Without Trace (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Obscuring Mist (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shield (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Touch Of Fatigue (Spell)House/Core — covered by the site's Section 15.
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