Library / Bestiary

Dragon, Imperial, Forest, Young

CR 10.00 Dragon CE Large HD 11
HP
126 (11d12+55)
AC
22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 size)
Init
+5
Speed
40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
Fort
+11
Ref
+8
Will
+8
BAB
+11
CMB
+18
CMD
29 (33 vs. trip)
Melee
bite +17 (2d6+9), 2 claws +16 (1d8+6), gore +16 (1d8+9), tail slap +14 (1d8+9)
Space
10 ft.
Reach
5 ft. (10 ft. with bite and gore)
str
23
+6
dex
12
+1
con
18
+4
int
12
+1
wis
13
+1
cha
12
+1

breath weapon (40-ft. cone, 6d6 piercing damage, DC 19)

sound imitation

woodland stride

Universal Monster Rules

Breath Weapon (40-ft. cone, 6d6 piercing damage, DC 19) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Sound Imitation from text
Woodland Stride from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +7 (+11 when jumping), Bluff +15, Climb +28, Fly -5, Intimidate +15, Knowledge (arcana, nature) +9, Perception +15, Stealth +17, Survival +10

spell-like abilities:
At will—Pass Without Trace (DC 12)
spells known:
1st (4/day)—Obscuring Mist, 1st (4/day)—Shield, 0 (at—Ghost Sound (DC 11), 0 (at—Read Magic, 0 (at—Resistance (DC 11), 0 (at—Touch Of Fatigue (DC 11)
Details
Type
Dragon
Alignment
CE
Size
Large
Senses
dragon senses, tremorsense 60 ft.; Perception +15
Languages
Common, Draconic
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
12 House/Core 1 Recognized publisher
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Pass Without Trace (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Fatigue (Spell) — core content under OGL 1.0a

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