Library / Bestiary

Dragon, Imperial, Forest, Young

CR 10.00 Dragon CE Large
STR
23
DEX
12
CON
18
INT
12
WIS
13
CHA
12
HP
126 (11d12+55)
AC
22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 size)
Speed
40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
Init
+5
Melee
bite +17 (2d6+9), 2 claws +16 (1d8+6), gore +16 (1d8+9), tail slap +14 (1d8+9)
Space
10 ft.
Reach
5 ft. (10 ft. with bite and gore)
BAB
+11
CMB
+18
CMD
29 (33 vs. trip)
Fort
+11
Ref
+8
Will
+8

breath weapon (40-ft. cone, 6d6 piercing damage, DC 19)

sound imitation

woodland stride

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +7 (+11 when jumping), Bluff +15, Climb +28, Fly -5, Intimidate +15, Knowledge (arcana, nature) +9, Perception +15, Stealth +17, Survival +10

spell-like abilities:
At will—Pass Without Trace
spells known:
1st (4/day)—Obscuring Mist, 1st (4/day)—Shield, 0 (at—Ghost Sound, 0 (at—Read Magic, 0 (at—Resistance, 0 (at—Touch Of Fatigue
Details
Type
Dragon
Alignment
CE
Size
Large
Senses
dragon senses, tremorsense 60 ft.; Perception +15
Languages
Common, Draconic
Source
Bestiary 3
Sources Used in This Record
12 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pass Without Trace (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Obscuring Mist (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghost Sound (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resistance (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Touch Of Fatigue (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.