Library / Bestiary

Dragon, Metallic, Brass, Adult

CR 11.00 Dragon CG Large
STR
25
DEX
12
CON
21
INT
16
WIS
17
CHA
16
HP
161 (14d12+70)
AC
28, touch 10, flat-footed 27 (+1 Dex, +18 natural, -1 size)
Speed
60 ft., burrow 30 ft., fly 200 ft. (poor)
Init
+5
Melee
bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail slap +15 (1d8+10)
BAB
+14
CMB
+22
CMD
33 (37 vs. trip)
Fort
+14
Ref
+10
Will
+12
DR
5/magic
SR
22

breath weapon (80-ft. line, DC 22, 12d4 fire)

desert wind

sleep breath

move sand

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Spell Focus from Feat

<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p>

Bluff +20, Dip. +20, Fly +12, Heal +20, Ling. +20, Per. +24, S. Motive +24, Spellcraft +20, Survival +20

spell-like abilities:
At will—Endure Elements, At will—Speak With Animals, At will—Suggestion
spells known:
3rd (5/day)—Hold Person, 3rd (5/day)—Tongues, 2nd (7/day)—Alter Self, 2nd (7/day)—Detect Thoughts, 2nd (7/day)—See Invisibility, 1st (7/day)—Alarm, 1st (7/day)—Charm Person, 1st (7/day)—Protection From Evil, 1st (7/day)—Shield, 1st (7/day)—Ventriloquism, At will—Arcane Mark, At will—Dancing Lights, At will—Detect Magic, At will—Ghost Sound, At will—Mage Hand, At will—Message, At will—Prestidigitation
Details
Type
Dragon
Alignment
CG
Size
Large
Senses
blindsense 60 ft., dragon senses; Perception +24
Languages
Common, Draconic, plus any 14 others
Source
Bestiary
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
25 House/Core

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