Library / Bestiary

Dragon, Metallic, Bronze, Ancient

CR 18.00 Dragon LG Gargantuan

Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.

STR
35
DEX
8
CON
25
INT
24
WIS
25
CHA
24
HP
324 (24d12+168)
AC
37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
Speed
40 ft., fly 250 ft. (clum.), sw. 60 ft.
Init
+3
Melee
bite +32 (4d6+18/19-20), 2 claws +32 (2d8+12/19-20), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. w/bite)
BAB
+24
CMB
+40
CMD
49 (53 vs. trip)
Fort
+21
Ref
+13
Will
+21
DR
15/magic
SR
29

br. weapon (120-ft. line, DC 29, 20d6 elect.)

crush

repul. breath

tail sweep

vortex

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Cleave from Feat

<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a &ndash;2 penalty to your Armor Class until your next turn.</p>

Great Cleave from Feat

<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a &ndash;2 penalty to your Armor Class until your next turn.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Diplomacy +34, Fly +10, Handle Animals +31, Heal +34, Intimidate +34, Knowledge (arcana, geography, history) +34, Percep. +38, S. Motive +38, Spellcraft +34, Stealth +14, Swim +47

spell-like abilities:
At will—Control Water, At will—Create Food And Water, At will—Detect Thoughts, At will—Fog Cloud, At will—Speak With Animals
spells known:
7th (5/day)—Spell Turning, 7th (5/day)—Statue, 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—Suggestion, Mass, 6th (7/day)—Mislead, 5th (7/day)—Dismissal, 5th (7/day)—Interposing Hand, 5th (7/day)—Mind Fog, 5th (7/day)—Teleport, 4th (7/day)—Dimension Door, 4th (7/day)—Ice Storm, 4th (7/day)—Solid Fog, 4th (7/day)—Stoneskin, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Heroism, 3rd (7/day)—Slow, 3rd (7/day)—Suggestion, 2nd (8/day)—Blur, 2nd (8/day)—Gust Of Wind, 2nd (8/day)—Invisibility, 2nd (8/day)—Mirror Image, 2nd (8/day)—Web, 1st (8/day)—Alarm, 1st (8/day)—Mage Armor, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shield, 1st (8/day)—True Strike, At will—Detect Magic, At will—Light, At will—Message, At will—Resistance
Details
Type
Dragon
Alignment
LG
Size
Gargantuan
Senses
dragon senses; Perception +38
Languages
Aquan, Common, Draconic, Elven, Gnome, 3 more
Source
Bestiary
Sources Used in This Record
44 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Cleave (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Great Cleave (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Water (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Create Food And Water (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Thoughts (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fog Cloud (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Animals (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Spell Turning (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Statue (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion, Mass (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mislead (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dismissal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Interposing Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mind Fog (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ice Storm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Solid Fog (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stoneskin (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Heroism (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Slow (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blur (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Gust Of Wind (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mirror Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Web (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alarm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Obscuring Mist (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Strike (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resistance (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.