Library / Bestiary

Dragon, Metallic, Copper, Ancient

CR 17.00 Dragon CG Huge

This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.

STR
33
DEX
10
CON
25
INT
22
WIS
23
CHA
22
HP
310 (23d12+161)
AC
39, touch 8, flat-footed 39 (+31 natural, -2 size)
Speed
40 ft., fly 200 ft. (poor); climb stone
Init
+4
Melee
bite +32 (2d8+16/19-20), 2 claws +32 (2d6+11/19-20), 2 wings +27 (1d8+5), tail slap +27 (2d6+16)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+23
CMB
+36
CMD
46 (50 vs. trip)
Fort
+20
Ref
+13
Will
+19
DR
15/magic
SR
28
Defensive Abilities
uncanny dodge

breath weapon (100-ft. line, DC 28, 20d6 acid)

crush

mass laughter

slow breath

trap master

Combat Expertise from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>

Greater Trip from Feat

<p class="stat-block-1"> You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.</p>

Improved Disarm from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Quicken Spell from Feat

<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>

Spell Focus from Feat

<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Bluff +32, Craft (traps) +42, Diplomacy +32, Fly +18, Knowledge (geography) +32, Knowledge (history) +32, Perception +32, Perform (comedy) +29, Sense Motive +32, Spellcraft +32, Stealth +18, Use Magic Device +32

spell-like abilities:
At will—Grease, At will—Hideous Laughter, At will—Stone Shape, At will—Transmute Mud To Rock, At will—Transmute Rock To Mud, At will—Wall Of Stone
spells known:
7th (4/day)—Reverse Gravity, 7th (4/day)—Teleport Object, 6th (7/day)—Antimagic Field, 6th (7/day)—Mislead, 6th (7/day)—Programmed Image, 5th (7/day)—Mind Fog, 5th (7/day)—Polymorph, 5th (7/day)—Sending, 5th (7/day)—Teleport, 4th (7/day)—Confusion, 4th (7/day)—Rainbow Pattern, 4th (7/day)—Stone Shape, 4th (7/day)—Stoneskin, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Haste, 3rd (7/day)—Suggestion, 3rd (7/day)—Tongues, 2nd (7/day)—Glitterdust, 2nd (7/day)—Invisibility, 2nd (7/day)—Phantom Trap, 2nd (7/day)—Pyrotechnics, 2nd (7/day)—See Invisibility, 1st (8/day)—Expeditious Retreat, 1st (8/day)—Magic Aura, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shield, 1st (8/day)—Silent Image, At will—Dancing Lights, At will—Detect Magic, At will—Ghost Sound, At will—Light, At will—Mage Hand, At will—Message, At will—Open/Close, At will—Prestidigitation, At will—Read Magic
Details
Type
Dragon
Alignment
CG
Size
Huge
Senses
dragon senses; Perception +32
Languages
Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling
Source
Bestiary
Sources Used in This Record
50 House/Core
  • Uses feat: Combat Expertise (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Greater Trip (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Disarm (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Quicken Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Spell Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Grease (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hideous Laughter (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stone Shape (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Transmute Mud To Rock (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Transmute Rock To Mud (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Stone (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Reverse Gravity (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport Object (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Antimagic Field (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mislead (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Programmed Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mind Fog (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Polymorph (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Sending (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Confusion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Rainbow Pattern (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stone Shape (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stoneskin (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Haste (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Tongues (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Glitterdust (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Phantom Trap (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pyrotechnics (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: See Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Expeditious Retreat (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Aura (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Obscuring Mist (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Silent Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dancing Lights (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghost Sound (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Open/Close (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
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