Library / Bestiary

Dragon, Outer, Lunar, Adult

CR 13.00 Dragon CN Huge
STR
27
DEX
9
CON
20
INT
20
WIS
22
CHA
21
HP
200 (16d12+96)
AC
28, touch 7, flat-footed 28 (–1 Dex, +21 natural, –2 size)
Speed
40 ft., burrow 20 ft., fly 200 ft. (poor)
Init
+3
Melee
bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (2d6+4), tail slap +20 (2d8+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+16
CMB
+26
CMD
35 (39 vs. trip)
Fort
+15
Ref
+9
Will
+16
DR
5/magic
SR
24
Defensive Abilities
reflected light

bewildering breath

breath weapon (100-ft. line, 12d8 cold, DC 23)

crush

moonsilver

no breath

starflight

Arcane Strike, Dazing Assault, Flyby Attack, Improved Initiative, Multiattack, Power Attack, Toughness, Wingover

Arcane Strike from Feat

<p class="stat-block-1"> As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.</p>

Dazing Assault from Feat

<p class="stat-block-1"> You can choose to take a &ndash;5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Bluff +12, Diplomacy +24, Fly +10, Intimidate +24, Knowledge (arcana, geography, history, local, nature) +20, Perception +25, Sense Motive +25, Spellcraft +24, Use Magic Device +24

spell-like abilities:
At will—Dancing Lights, At will—Life Bubble, At will—Moonstruck
sorcerer spells known:
3rd (3/day)—Haste, 3rd (3/day)—Heroism, 2nd (5/day)—Blur, 2nd (5/day)—Hypnotic Pattern, 2nd (5/day)—Mirror Image, 1st (7/day)—Comprehend Languages, 1st (7/day)—Mage Armor, 1st (7/day)—Protection From Evil, 1st (7/day)—Shocking Grasp, 1st (7/day)—Vanish, At will—Arcane Mark, At will—Detect Magic, At will—Light, At will—Mage Hand, At will—Prestidigitation, At will—Read Magic, At will—Resistance
Details
Type
Dragon
Alignment
CN
Size
Huge
Senses
dragon senses, see in darkness; Perception +25
Languages
Aklo, Aquan, Auran, Common, Draconic, Ignan
Source
Bestiary 4
Sources Used in This Record
25 House/Core
  • Uses feat: Arcane Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Dazing Assault (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dancing Lights (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Life Bubble (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Moonstruck (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Haste (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Heroism (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blur (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hypnotic Pattern (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mirror Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Comprehend Languages (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Protection From Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shocking Grasp (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Vanish (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Arcane Mark (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resistance (Spell)
    House/Core — covered by the site's Section 15.
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