Dragon, Outer, Time, Young
- HP
- 149 (13d12+65)
- AC
- 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)
- Speed
- 50 ft., fly 200 ft. (poor)
- Init
- +9
- Melee
- bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite)
- BAB
- +13
- CMB
- +21
- CMD
- 33 (37 vs. trip)
- Fort
- +13
- Ref
- +10
- Will
- +10
breath weapon (40-ft. cone, 6d10 electricity, DC 21)
Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Weapon Focus (bite, claw)
<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18
- Type
- Dragon
- Alignment
- N
- Size
- Large
- Senses
- detect magic, dragon senses, see in darkness; Perception +18
- Languages
- Common, Draconic, Elven
- Source
- Bestiary 4
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Uses feat: Cleave (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Share Memory (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Erase (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Message (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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