Library / Bestiary

Dragon, Primal, Umbral, Young

CR 10.00 Dragon CE Large
STR
21
DEX
12
CON
17
INT
16
WIS
17
CHA
16
HP
104 (11d12+33)
AC
22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 size)
Speed
40 ft., fly 200 ft. (poor)
Init
+5
Melee
bite +15 (2d6+7/19-20), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail slap +13 (1d8+7)
Space
10 ft.
Reach
5 ft. (10 ft. with bite)
BAB
+11
CMB
+17
CMD
28 (32 vs. trip)
Fort
+10
Ref
+8
Will
+10

breath weapon (40-ft. cone, 6d8 neg. energy, DC 18)

ghost bane

umbral scion

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Bluff +17, Diplomacy +17, Fly +9, Knowledge (arcana, local, planes) +17, Perception +17, Sense Motive +17, Stealth +11

spell-like abilities:
At will—Darkness
spells known:
1st (4/day)—Inflict Light Wounds, 1st (4/day)—Shield, At will—Bleed, At will—Detect Magic, At will—Detect Poison, At will—Read Magic
Details
Type
Dragon
Alignment
CE
Size
Large
Senses
dragon senses; Perception +17
Languages
Abyssal, Common, Draconic, Undercommon
Source
Bestiary 2
Sources Used in This Record
11 House/Core
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Darkness (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Inflict Light Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bleed (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.