Fungal Creature
A fungal creature is an animate plant with the appearance of a living creature. It grows from spores implanted in the dead body of a host creature, and takes on the host creature's basic form and many of that creature's abilities. It retains none of the memories of the creature it grew from, yet it instinctively knows how to use the abilities it inherited from its host. How exactly this is possible is a question that continues to befuddle scholars. The leading theory is that the spores' precise modeling of their host succeeds in capturing some of the creature's physiology—essentially copying its mind—but that for some reason the departure of the creature's spirit or soul upon death prevents the spores from copying the memories as well.
Fungal creatures are often content to sit in quiet contemplation, absorbing the nutrients they require from the life-giving earth. But when faced with living creatures, the overwhelming biological need to reproduce takes over, and the fungal creatures try to seed their spores into new hosts to spawn the next generation of fungal creatures.
Fungal creatures have the general appearance of the base creatures from which they spawned, but their skin is pale fungus rather than flesh and blood. Mushroom caps and shelf fungi sprout from a fungal creature's body, along with fungal gills to deliver the fungal creature's spores. As with many types of fungi, a fungal creature's flesh is poisonous, and any creature that ingests any part of a fungal creature's body risks infection by its spores (as described in the create spawn ability and fungal spores poison on the facing page).
The fungal nymph presented here is built using the nymph from the Pathfinder RPG Bestiary. See page 217 of the Bestiary for rules on this creature's blinding beauty, inspiration, spells, stunning glance, unearthly grace, and wild empathy abilities.
"Fungal creature" is an inherited template that can be added to any corporeal, living creature susceptible to Constitution damage (referred to hereafter as the base creature). A fungal creature uses all the base creature's statistics and special abilities except as noted here.
- HP
- 84 (8d8+48)
- AC
- 23, touch 21, flat-footed 19 (+7 deflection, +4 Dex, +2 natural)
- Speed
- 20 ft., swim 10 ft.
- Init
- +4
- Melee
- slam +8 (1d4+3)
- BAB
- +4
- CMB
- +8
- CMD
- 27
- Fort
- +15
- Ref
- +17
- Will
- +16
- DR
- 10/cold iron
- Defensive Abilities
- poisonous blood (DC 20)
create spawn
poison spore cloud (DC 20)
stunning glance (DC 21)
fungal metabolism
inspiration
rejuvenation
unearthly grace
wild empathy +21
<p class="stat-block-1"> You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.</p>
<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>
<p class="stat-block-1"> You get a +2 bonus on all Heal checks and Survival checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Craft (alchemy) +14, Diplomacy +18, Escape Artist +15, Heal +13, Knowledge (dungeoneering) +11, Knowledge (nature) +14, Perception +14, Sense Motive +14, Stealth +15, Survival +5, Swim +10
- Type
- Plant
- Alignment
- CG
- Size
- Medium
- Environment
- any ruins or underground
- Organization
- solitary
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision;Perception +14
- Languages
- Common, Sylvan, Undercommon
- Source
- Bestiary 4
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Uses feat: Agile Maneuvers (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Combat Casting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Self-Sufficient (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Dimension Door (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Command Plants (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Call Lightning (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Speak With Plants (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Spike Growth (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Chill Metal (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flame Blade (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resist Energy (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Summon Swarm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Entangle (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Faerie Fire (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Obscuring Mist (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Pass Without Trace (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Produce Flame (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Guidance (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Virtue (Spell)House/Core — covered by the site's Section 15.
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