Library / Bestiary
Half-Celestial
CR
4.00
Outsider
CG
Large
HD 4
A winged unicorn rises into the air on ivory pinions, a paragon of grace and beauty.
Description
Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.
Combat Stats
HP
42 (4d10+20)
AC
17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size; +2 deflection vs. evil)
Init
+4
Speed
60 ft., fly 120 ft. (good)
Fort
+9
Ref
+8
Will
+8; +4 vs. poison
BAB
+4
CMB
+11
CMD
25 (29 vs. trip)
- Melee
- gore +10 (1d8+6), 2 hooves +7 (1d3+3)
- Space
- 10 ft.
- Reach
- 5 ft.
- DR
- 5/magic
- SR
- 15
- Aura
- magic circle against evil*
- Racial Modifiers
- +3 Survival in forests, +4 Stealth
Ability Scores
str
22
+6
dex
19
+4
con
20
+5
int
13
+1
wis
25
+7
cha
26
+8
Proficiencies
Weapons: Martial, Simple
Special Attacks
smite evil 1/day (+7 attack, +4 damage)
powerful charge (gore, 2d8+12)
Special Qualities
magical strike*
wild empathy +18*
Feats
Special Abilities
Universal Monster Rules
Powerful Charge
(gore, 2d8+12)
Ex
from Universal Monster Rule
When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. The attack and amount of damage from the attack is given in the creature's description.
Special Abilities
Magical Strike*
from text
Smite Evil 1/day
(+7 attack, +4 damage)
from text
Wild Empathy +18*
from text
Feats, Traits & Items
Multiattack
from Feat
The creature's secondary attacks with natural weapons take only a –2 penalty.
Weapon Focus
(horn)
from Feat
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Calculated: +1 Attack Bonus
Skills
Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests)
Spells
spell-like abilities:
At will—Detect Evil,
At will—Light,
3/day—Cure Light Wounds (DC 19),
3/day—Protection From Evil (DC 19),
1/day—Aid,
1/day—Bless,
1/day—Cure Moderate Wounds (DC 20),
1/day—Teleport, Greater,
1/day—Neutralize Poison (DC 21)
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.