Library / Bestiary
Half-Celestial
CR
4.00
Outsider
CG
Large
A winged unicorn rises into the air on ivory pinions, a paragon of grace and beauty.
Description
Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.
Ability Scores
STR
22
DEX
19
CON
20
INT
13
WIS
25
CHA
26
Combat Stats
- HP
- 42 (4d10+20)
- AC
- 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size; +2 deflection vs. evil)
- Speed
- 60 ft., fly 120 ft. (good)
- Init
- +4
- Melee
- gore +10 (1d8+6), 2 hooves +7 (1d3+3)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +4
- CMB
- +11
- CMD
- 25 (29 vs. trip)
- Fort
- +9
- Ref
- +8
- Will
- +8; +4 vs. poison
- DR
- 5/magic
- SR
- 15
- Racial Modifiers
- +3 Survival in forests, +4 Stealth
Special Attacks
smite evil 1/day (+7 attack, +4 damage)
powerful charge (gore, 2d8+12)
Special Qualities
magical strike*
wild empathy +18*
Feats
Multiattack, Weapon Focus (horn)
Skills
Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests)
Spells
spell-like abilities:
At will—Detect Evil,
At will—Light,
3/day—Cure Light Wounds,
3/day—Protection From Evil,
1/day—Aid,
1/day—Bless,
1/day—Cure Moderate Wounds,
1/day—Teleport, Greater,
1/day—Neutralize Poison
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Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.