Library / Bestiary

Half-Celestial

CR 4.00 Outsider CG Large
A winged unicorn rises into the air on ivory pinions, a paragon of grace and beauty.

Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.

STR
22
DEX
19
CON
20
INT
13
WIS
25
CHA
26
HP
42 (4d10+20)
AC
17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size; +2 deflection vs. evil)
Speed
60 ft., fly 120 ft. (good)
Init
+4
Melee
gore +10 (1d8+6), 2 hooves +7 (1d3+3)
Space
10 ft.
Reach
5 ft.
BAB
+4
CMB
+11
CMD
25 (29 vs. trip)
Fort
+9
Ref
+8
Will
+8; +4 vs. poison
DR
5/magic
SR
15
Racial Modifiers
+3 Survival in forests, +4 Stealth

smite evil 1/day (+7 attack, +4 damage)

powerful charge (gore, 2d8+12)

magical strike*

wild empathy +18*

Multiattack, Weapon Focus (horn)

Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests)

spell-like abilities:
At will—Detect Evil, At will—Light, 3/day—Cure Light Wounds, 3/day—Protection From Evil, 1/day—Aid, 1/day—Bless, 1/day—Cure Moderate Wounds, 1/day—Teleport, Greater, 1/day—Neutralize Poison
Details
Type
Outsider
Alignment
CG
Size
Large
Environment
temperate forests
Organization
solitary, mated pair, or blessing (3-6)
Treasure
none*Unicorn ability
Senses
darkvison 60 ft., low-light vision, scent; Perception +14
Languages
Common, Sylvan
Source
Bestiary
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.