Harionago
Despite her ragged dress and unkempt appearance, a harionago is a beautiful and graceful creature. She walks the roads at night pretending to be a lost damsel, luring those she encounters close before striking with her paralyzing claws and jagged hair barbs. However, a harionago's most dangerous weapon is her laugh. A resounding cackle of mocking scorn and hateful malice, it compels those around her to join in mocking concert.
A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge.
Destroying a harionago doesn't always lay her to rest for good. On rare occasions and by mysterious means, a harionago rises again after a year and a day to resume her hunt. She can only rest after she takes her revenge on those who murdered her. If her murderers are already dead when she returns, she will rest only once every member of her murderers' family lines has been slaughtered.
- HP
- 147 (14d8+84)
- AC
- 25, touch 15, flat-footed 20 (+5 Dex, +10 natural)
- Speed
- 30 ft.
- Init
- +9
- Melee
- 2 claws +15 (1d6+4/19–20 plus paralysis), 4 hair barbs +12 (1d6+2/19–20 plus bleed)
- Space
- 5 ft.
- Reach
- 5 ft. (10 ft. with hair barbs)
- BAB
- +10
- CMB
- +14
- CMD
- 29
- Fort
- +10
- Ref
- +9
- Will
- +12
- DR
- 10/magic
- Defensive Abilities
- channel resistance +2
Weapons: Simple
bleed (5)
Infectious Laughter — As a full-round action, a harionago can emit a scornful laugh ringing out in a 60-foot burst. A creature that hears the laughter must succeed at a DC 23 Will saving thrown or be affected as the hideous laughter spell (CL 14th), except that a laughing creature is considered helpless to the harionago. A creature that successfully saves against a harionago's scornful laughter can't be affected by that same harionago's laughter for 24 hours. This is a mind-affecting effect that can be countered with the countersong class feature. Its save DC is Charisma-based.
paralysis (1d4+1 rounds, DC 23)
Combat Reflexes, Improved Critical (hair barb), Improved Critical (hair barb), Improved Initiative, Improved Natural Attack (hair barb), Multiattack, Weapon Finesse
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Bluff +20, Disguise +23, Intimidate +16, Knowledge (nobility) +5, Perception +20, Perform (sing) +10, Sense Motive +20, Stealth +22
- Type
- Undead
- Alignment
- NE
- Size
- Medium
- Environment
- any land
- Organization
- solitary
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +20
- Languages
- Common, Elven, Sylvan
- Source
- Bestiary 4
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Feather Fall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Levitate (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ray Of Enfeeblement (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Unnatural Lust (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Monster (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Vampiric Touch (Spell)House/Core — covered by the site's Section 15.
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