Library / Bestiary

Jyoti

CR 9.00 Outsider N Medium HD 11
This phoenix-like humanoid is surrounded by a halo of radiant energy. Its spear is tipped with a carved crystal blade.

Enigmatic and swift to anger, the avian race known as the jyoti are xenophobic natives of the Positive Energy Plane. Though some believe the jyoti are inherently good because their home plane is the source of all life, these beliefs are quite in error, for the jyoti react to all other races with wary suspicion at best, and usually assume the worst and attack before they can themselves be attacked. They guard their crystalline cities from all intrusion, especially by creatures from other planes and servants of the gods. They have been known to hold dangerous artifacts in their vaults on behalf of desperate visitors, though in the case of holy or unholy artifacts, the jyoti are more likely to destroy the artifacts as soon as possible.

Jyoti loathe natives of the Shadow Plane and the Negative Energy Plane in particular, though there is an element of pity in their actions toward undead. They never discuss the sceaduinar, and even hearing that name inflames jyoti into immediate anger. Those who dare argue on the sceaduinar's behalf are immediately attacked.

HP
104 (11d10+44); fast healing 10
AC
24, touch 16, flat-footed 18 (+4 armor, +5 Dex, +1 dodge, +4 natural)
Init
+5
Speed
30 ft., fly 90 ft. (good)
Fort
+11
Ref
+8
Will
+11; +2 vs. divine
BAB
+11
CMB
+13
CMD
29
Melee
+1 ghost touch spear +14/+9/+4 (1d8+4/×3 plus 1d6 fire), bite +8 (1d6+1 plus 1d6 fire)
Ranged
ray +16 ranged touch (by spell)
SR
20
Defensive Abilities
divine aversion, positive energy affinity
Racial Modifiers
+4 Knowledge (planes), +4 Knowledge (religion), +4 Perception
str
14
+2
dex
20
+5
con
19
+4
int
12
+1
wis
15
+2
cha
15
+2

Weapons: Martial, Simple

Breath Weapon — A jyoti's breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6.

Positive Energy — A jyoti's natural weapons and any weapons it wields strike as if they were ghost touch weapons. In addition, any weapon (natural or manufactured) a jyoti uses deals +1d6 fire damage on a hit.

Universal Monster Rules

Breath Weapon Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Divine Aversion from text
Positive Energy from text
A jyoti's natural weapons and any weapons it wields strike as if they were ghost touch weapons. In addition, any weapon (natural or manufactured) a jyoti uses deals +1d6 fire damage on a hit.
Positive Energy Affinity from text

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Mobility from Feat

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

Situational: vs. attacks of opportunity caused by moving out of or within a threatened area: +4 dodge AC
Wind Stance from Feat

If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.

Fly +9, Heal +16, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +19, Perception +20, Sense Motive +16, Stealth +19

spell-like abilities:
Constant—Mage Armor (DC 13), 3/day—Aid, 3/day—Cure Serious Wounds (DC 15), 3/day—Daylight, 3/day—Dimension Door, 3/day—Restoration, Lesser (DC 13), 3/day—Searing Light, 1/day—Breath Of Life (DC 17), 1/day—Disrupting Weapon (DC 17)
Details
Type
Outsider
Alignment
N
Size
Medium
Environment
any (Positive Energy Plane)
Organization
solitary, pair, or flight (3-8)
Treasure
double (+1 ghost touch spear, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +20
Languages
Aquan, Auran, Common, Ignan, Terran
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
14 House/Core 1 Recognized publisher
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Mobility (Feat) — core content under OGL 1.0a
  • Uses feat: Wind Stance (Feat) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Aid (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Serious Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Daylight (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Restoration, Lesser (Spell) — core content under OGL 1.0a
  • Knows spell: Searing Light (Spell) — core content under OGL 1.0a
  • Knows spell: Breath Of Life (Spell) — core content under OGL 1.0a
  • Knows spell: Disrupting Weapon (Spell) — core content under OGL 1.0a
View references and cross-links for Jyoti

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