Jyoti
Enigmatic and swift to anger, the avian race known as the jyoti are xenophobic natives of the Positive Energy Plane. Though some believe the jyoti are inherently good because their home plane is the source of all life, these beliefs are quite in error, for the jyoti react to all other races with wary suspicion at best, and usually assume the worst and attack before they can themselves be attacked. They guard their crystalline cities from all intrusion, especially by creatures from other planes and servants of the gods. They have been known to hold dangerous artifacts in their vaults on behalf of desperate visitors, though in the case of holy or unholy artifacts, the jyoti are more likely to destroy the artifacts as soon as possible.
Jyoti loathe natives of the Shadow Plane and the Negative Energy Plane in particular, though there is an element of pity in their actions toward undead. They never discuss the sceaduinar, and even hearing that name inflames jyoti into immediate anger. Those who dare argue on the sceaduinar's behalf are immediately attacked.
- HP
- 104 (11d10+44); fast healing 10
- AC
- 24, touch 16, flat-footed 18 (+4 armor, +5 Dex, +1 dodge, +4 natural)
- Speed
- 30 ft., fly 90 ft. (good)
- Init
- +5
- Melee
- +1 ghost touch spear +14/+9/+4 (1d8+4/×3 plus 1d6 fire), bite +8 (1d6+1 plus 1d6 fire)
- Ranged
- ray +16 ranged touch (by spell)
- BAB
- +11
- CMB
- +13
- CMD
- 29
- Fort
- +11
- Ref
- +8
- Will
- +11; +2 vs. divine
- SR
- 20
- Defensive Abilities
- divine aversion, positive energy affinity
- Racial Modifiers
- +4 Knowledge (planes), +4 Knowledge (religion), +4 Perception
Weapons: Martial, Simple
Breath Weapon — A jyoti's breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6.
Positive Energy — A jyoti's natural weapons and any weapons it wields strike as if they were ghost touch weapons. In addition, any weapon (natural or manufactured) a jyoti uses deals +1d6 fire damage on a hit.
Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility, Wind Stance
<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
<p class="stat-block-1"> If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.</p>
Fly +9, Heal +16, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +19, Perception +20, Sense Motive +16, Stealth +19
- Type
- Outsider
- Alignment
- N
- Size
- Medium
- Environment
- any (Positive Energy Plane)
- Organization
- solitary, pair, or flight (3-8)
- Treasure
- double (+1 ghost touch spear, other treasure)
- Senses
- darkvision 60 ft., low-light vision; Perception +20
- Languages
- Aquan, Auran, Common, Ignan, Terran
- Source
- Bestiary 2
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Uses feat: Combat Casting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Wind Stance (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Aid (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cure Serious Wounds (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Daylight (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dimension Door (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Restoration, Lesser (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Searing Light (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Breath Of Life (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Disrupting Weapon (Spell)House/Core — covered by the site's Section 15.
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