Library / Bestiary

Jyoti

CR 9.00 Outsider N Medium
This phoenix-like humanoid is surrounded by a halo of radiant energy. Its spear is tipped with a carved crystal blade.

Enigmatic and swift to anger, the avian race known as the jyoti are xenophobic natives of the Positive Energy Plane. Though some believe the jyoti are inherently good because their home plane is the source of all life, these beliefs are quite in error, for the jyoti react to all other races with wary suspicion at best, and usually assume the worst and attack before they can themselves be attacked. They guard their crystalline cities from all intrusion, especially by creatures from other planes and servants of the gods. They have been known to hold dangerous artifacts in their vaults on behalf of desperate visitors, though in the case of holy or unholy artifacts, the jyoti are more likely to destroy the artifacts as soon as possible.

Jyoti loathe natives of the Shadow Plane and the Negative Energy Plane in particular, though there is an element of pity in their actions toward undead. They never discuss the sceaduinar, and even hearing that name inflames jyoti into immediate anger. Those who dare argue on the sceaduinar's behalf are immediately attacked.

STR
14
DEX
20
CON
19
INT
12
WIS
15
CHA
15
HP
104 (11d10+44); fast healing 10
AC
24, touch 16, flat-footed 18 (+4 armor, +5 Dex, +1 dodge, +4 natural)
Speed
30 ft., fly 90 ft. (good)
Init
+5
Melee
+1 ghost touch spear +14/+9/+4 (1d8+4/×3 plus 1d6 fire), bite +8 (1d6+1 plus 1d6 fire)
Ranged
ray +16 ranged touch (by spell)
BAB
+11
CMB
+13
CMD
29
Fort
+11
Ref
+8
Will
+11; +2 vs. divine
SR
20
Defensive Abilities
divine aversion, positive energy affinity
Racial Modifiers
+4 Knowledge (planes), +4 Knowledge (religion), +4 Perception

Weapons: Martial, Simple

Breath Weapon — A jyoti's breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6.

Positive Energy — A jyoti's natural weapons and any weapons it wields strike as if they were ghost touch weapons. In addition, any weapon (natural or manufactured) a jyoti uses deals +1d6 fire damage on a hit.

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Mobility from Feat

<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>

Wind Stance from Feat

<p class="stat-block-1"> If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.</p>

Fly +9, Heal +16, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +19, Perception +20, Sense Motive +16, Stealth +19

spell-like abilities:
Constant—Mage Armor, 3/day—Aid, 3/day—Cure Serious Wounds, 3/day—Daylight, 3/day—Dimension Door, 3/day—Restoration, Lesser, 3/day—Searing Light, 1/day—Breath Of Life, 1/day—Disrupting Weapon
Details
Type
Outsider
Alignment
N
Size
Medium
Environment
any (Positive Energy Plane)
Organization
solitary, pair, or flight (3-8)
Treasure
double (+1 ghost touch spear, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +20
Languages
Aquan, Auran, Common, Ignan, Terran
Source
Bestiary 2
Sources Used in This Record
14 House/Core
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Mobility (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Wind Stance (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Aid (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cure Serious Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Daylight (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Restoration, Lesser (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Searing Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Breath Of Life (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Disrupting Weapon (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.