Lampad
Dark and moody cousins to nymphs, lampads sulk along natural caverns and dank tunnels, their weeping cries echoing through the darkness. These creatures are often found carrying light in caverns and dungeons, drawing creatures to them like moths to flame. Though they prefer the darkness, they know that exposing their forms under bright conditions gives them an edge over creatures viewing them.
Just as nymphs guard nature's purest places and dryads protect their sacred trees, lampads watch over the dark places of the world. They speak to the stone that forms their murky world, and their forlorn cries ring out through the belly of the earth.
- HP
- 52 (7d6+28)
- AC
- 20, touch 20, flat-footed 15 (+5 deflection, +5 Dex)
- Speed
- 30 ft.
- Init
- +5
- Melee
- mwk dagger +9 (1d4/19–20)
- Ranged
- mwk sling +9 (1d4)
- BAB
- +3
- CMB
- +3
- CMD
- 23
- Fort
- +6
- Ref
- +10
- Will
- +8
- DR
- 5/cold iron
Weep — As a standard action, a lampad can unsettle those near her when she cries. Any creature within 30 feet who can hear a lampad weeping becomes shaken unless it succeeds at a DC 18 Will saving throw. This ability can't cause a creature to become frightened or panicked. This is a mind-affecting fear effect that relies on audible components. The save DC is Charisma-based.
Guarded — A lampad adds her Charisma modifier as a deflection bonus to her Armor Class.
Diplomacy +13, Knowledge (dungeoneering) +9, Knowledge (nature) +12, Linguistics +3, Perception +15, Perform (sing) +9, Sense Motive +15, Spellcraft +9, Stealth +15, Use Magic Device +15
- Type
- Fey
- Alignment
- CN
- Size
- Medium
- Environment
- any underground
- Organization
- solitary
- Treasure
- standard (masterwork dagger, masterwork sling, other treasure)
- Senses
- darkvision 90 ft., low-light vision; Perception +15
- Languages
- Aklo, Common, Undercommon
- Source
- Bestiary 4
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