Library / Bestiary

Lampad

CR 5.00 Fey CN Medium HD 7
Tears stream from this beautiful but sullen creature's eyes, forming a puddle beneath her delicate feet.

Dark and moody cousins to nymphs, lampads sulk along natural caverns and dank tunnels, their weeping cries echoing through the darkness. These creatures are often found carrying light in caverns and dungeons, drawing creatures to them like moths to flame. Though they prefer the darkness, they know that exposing their forms under bright conditions gives them an edge over creatures viewing them.

Just as nymphs guard nature's purest places and dryads protect their sacred trees, lampads watch over the dark places of the world. They speak to the stone that forms their murky world, and their forlorn cries ring out through the belly of the earth.

HP
52 (7d6+28)
AC
20, touch 20, flat-footed 15 (+5 deflection, +5 Dex)
Init
+5
Speed
30 ft.
Fort
+6
Ref
+10
Will
+8
BAB
+3
CMB
+3
CMD
23
Melee
mwk dagger +9 (1d4/19–20)
Ranged
mwk sling +9 (1d4)
DR
5/cold iron
Aura
insane beauty (30 ft.)
str
10
+0
dex
21
+5
con
18
+4
int
14
+2
wis
17
+3
cha
21
+5

Weapons: Simple

Weep — As a standard action, a lampad can unsettle those near her when she cries. Any creature within 30 feet who can hear a lampad weeping becomes shaken unless it succeeds at a DC 18 Will saving throw. This ability can't cause a creature to become frightened or panicked. This is a mind-affecting fear effect that relies on audible components. The save DC is Charisma-based.

Guarded — A lampad adds her Charisma modifier as a deflection bonus to her Armor Class.

Special Abilities

Guarded from text
A lampad adds her Charisma modifier as a deflection bonus to her Armor Class.
Weep from text
As a standard action, a lampad can unsettle those near her when she cries. Any creature within 30 feet who can hear a lampad weeping becomes shaken unless it succeeds at a DC 18 Will saving throw. This ability can't cause a creature to become frightened or panicked. This is a mind-affecting fear effect that relies on audible components. The save DC is Charisma-based.

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Point-Blank Shot from Feat

You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Situational: within 30 feet: +1 untyped attack rolls, +1 untyped damage
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Diplomacy +13, Knowledge (dungeoneering) +9, Knowledge (nature) +12, Linguistics +3, Perception +15, Perform (sing) +9, Sense Motive +15, Spellcraft +9, Stealth +15, Use Magic Device +15

spell-like abilities:
At will—Meld Into Stone, At will—Stone Tell
druid spells prepared:
3rd—Stone Shape, 2nd—Spider Climb (DC 15), 2nd—Stone Call, 1st—Cure Light Wounds (DC 14), 1st—Faerie Fire, 1st—Magic Stone (DC 14), 0—Detect Magic, 0—Detect Poison, 0—Light, 0—Mending (DC 13)
Details
Type
Fey
Alignment
CN
Size
Medium
Environment
any underground
Organization
solitary
Treasure
standard (masterwork dagger, masterwork sling, other treasure)
Senses
darkvision 90 ft., low-light vision; Perception +15
Aura
insane beauty (30 ft.)
Languages
Aklo, Common, Undercommon
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
16 House/Core
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Point-Blank Shot (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Meld Into Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Tell (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Spider Climb (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Call (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Faerie Fire (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
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