Library / Bestiary

Moon-Beast

CR 11.00 Aberration CE Large
This creature has a pale, froglike appearance with clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles.

Moon-beasts have no voice or eyes, yet they “see” more than most and can project their thoughts into the very minds of those they wish to communicate with. These monstrosities hail not from any physical moon, but rather from the shared satellite of all slumbering minds in the Dimension of Dream beyond the wall of sleep. Here, the moon-beasts raise stone cities on the oily shores of night-black seas found upon the dark side of the dreaming moon, from which they launch long, dark galleys crewed by not-quite-human slaves that sail through the void of space down to the seas of the Dimension of Dream to seek new slaves and stranger, more sinister wares.

Moon-beasts are slavers, first and foremost. They use their spell-like abilities to curb rebellion or to quickly gain minions, but much prefer using physical and mental regimens of torment and reconditioning to break the spirit of their captives. They often work with the denizens of Leng, a metaphysically nearby dimension of nightmare and madness, although as often as not these planar neighbors serve the moon-beasts merely as slaves.

Worshipers of ageless entities from beyond the stars, moon-beasts are often compelled to travel to the Material Plane for strange and frightening causes, not the least of which is gathering suitable sacrifices for their mysterious and demanding lords.

A moon-beast is 9 feet long and weighs 800 pounds.

STR
22
DEX
17
CON
20
INT
19
WIS
18
CHA
25
HP
133 (14d8+70)
AC
25, touch 13, flat-footed 21 (+3 Dex, +1 dodge, +12 natural, -1 size)
Speed
50 ft., climb 20 ft.; air walk
Init
+7
Melee
2 claws +15 (1d6+6), 4 tentacles +11 (1d6+3)
Space
10 ft.
Reach
10 ft.
BAB
+10
CMB
+17
CMD
31
Fort
+9
Ref
+9
Will
+15
DR
10/piercing or slashing
SR
22
Defensive Abilities
amorphous
Racial Modifiers
+8 Stealth

rend (2 tentacles, 1d6+9 plus Wisdom drain)

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Mobility from Feat

<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Climb +14, Diplomacy +14, Intimidate +24, Knowledge (arcana) +11, Knowledge (planes) +18, Perception +21, Sense Motive +18, Spellcraft +21, Stealth +24, Use Magic Device +21

spell-like abilities:
Constant—Air Walk, At will—Detect Thoughts, 3/day—Charm Monster, 3/day—Dispel Magic, 3/day—Dominate Person, 3/day—Shadow Conjuration, 3/day—Shadow Evocation, 3/day—Veil, 1/day—Confusion, 1/day—Major Image, 1/day—Mirage Arcana, 1/day—Plane Shift
Details
Type
Aberration
Alignment
CE
Size
Large
Environment
any land
Organization
solitary, pair, or cabal (3-5)
Treasure
double
Senses
blindsight 90 ft.; Perception +21
Languages
Aklo (cannot speak); telepathy 300 ft.
Source
Bestiary 3
Sources Used in This Record
19 House/Core
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Mobility (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Air Walk (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Thoughts (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dominate Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shadow Conjuration (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shadow Evocation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Veil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Confusion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Major Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mirage Arcana (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.