Library / Bestiary

Naga, Dark

CR 8.00 Aberration LE Large
A sharp-featured humanoid head crowns the powerful, sinuous body of this snake-like monstrosity.

Dark nagas covet luxury, wealth, and power over others. With bodies covered by shimmering, eel-like black scales, dark nagas slither deftly through forsaken lands and abandoned ruins, scouring such places for treasures and weaker creatures they might force into service. Their forked tongues spread only lies, and others whom they can't manipulate they destroy with their insidious poison and destructive magical abilities. A typical dark naga measures approximately 12 feet long and weighs upward of 300 pounds.

Arrogant and sybaritic, dark nagas seek to dominate lesser creatures, relishing the fear they inspire and power over other beings. While some manage to carve indulgent fiefdoms from tribes of goblins, orcs, lizardfolk, or other barbarous races, the luster of cosmopolitan fineries proves enticing as well, leading some to infiltrate city sewers and slums to gather an urban following. They particularly relish morbidly crafted jewelry and treasures, often adorning themselves with jeweled bands or taking their ease atop piles of treasure.

Dark nagas hate others of their kind, especially other dark nagas, seeing their brethren as deadly opponents to be dispatched swiftly and mercilessly—often rightly so.

STR
14
DEX
21
CON
18
INT
16
WIS
15
CHA
17
HP
85 (10d8+40)
AC
22, touch 15, flat-footed 16 (+5 Dex, +1 dodge, +7 natural, -1 size)
Speed
40 ft.
Init
+5
Melee
bite +8 (1d4+2), sting +8 (2d4+2 plus poison)
Space
10 ft.
Reach
5 ft.
BAB
+7
CMB
+10
CMD
26 (can't be tripped)
Fort
+7
Ref
+10
Will
+9 (+11 vs. charm effects)
Defensive Abilities
guarded thoughts
Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Eschew Materials from Feat

<p class="stat-block-1"> You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Stealthy from Feat

<p class="stat-block-1"> You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Bluff +13, Diplomacy +9, Disguise +9, Escape Artist +13, Intimidate +12, Knowledge (arcana) +13, Perception +19, Sense Motive +10, Spellcraft +12, Stealth +18

spells known:
3rd (5/day)—Displacement, 3rd (5/day)—Lightning Bolt, 2nd (7/day)—Cat's Grace, 2nd (7/day)—Invisibility, 2nd (7/day)—Scorching Ray, 1st (7/day)—Expeditious Retreat, 1st (7/day)—Magic Missile, 1st (7/day)—Ray Of Enfeeblement, 1st (7/day)—Shield, 1st (7/day)—Silent Image, At will—Daze, At will—Detect Magic, At will—Light, At will—Mage Hand, At will—Open/Close, At will—Ray Of Frost, At will—Read Magic
Details
Type
Aberration
Alignment
LE
Size
Large
Environment
any underground
Organization
solitary or nest (2-4)
Treasure
standard
Senses
darkvision 60 ft., detect thoughts; Perception +19
Languages
Common, Infernal
Source
Bestiary
Sources Used in This Record
23 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Eschew Materials (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Stealthy (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Displacement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Lightning Bolt (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cat's Grace (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Scorching Ray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Expeditious Retreat (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Missile (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ray Of Enfeeblement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Silent Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Daze (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Open/Close (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ray Of Frost (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
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