Library / Bestiary

Phoenix

CR 15.00 Magical Beast NG Gargantuan HD 20
This immense bird seems to be made of living flame. It spreads its wings and gives vent to a musical cry as it takes to the air.

The phoenix is a legendary bird of fire that dwells in the most remote parts of the desert. As the birds are known to be great scholars, many seekers of rare lore search out particular phoenixes for advice. Yet it is the phoenix's ability to rebirth itself from its own dead body for which the creature is best known.

The phoenix is a benevolent creature, aiding those who do good and actively harming those who do evil.

HP
210 (20d10+100); regeneration 10 (cold or evil)
AC
28, touch 14, flat-footed 20 (+7 Dex, +1 dodge, +14 natural, -4 size)
Init
+11
Speed
30 ft., fly 90 ft. (good)
Fort
+17
Ref
+19
Will
+14
BAB
+20
CMB
+32
CMD
50
Melee
2 talons +24 (2d6+8/19-20 plus 1d6 fire) and bite +24 (2d8+8 plus 1d6 fire)
Space
20 ft.
Reach
20 ft.
DR
15/evil
SR
26
Defensive Abilities
self-resurrection
Aura
shroud of flame (20 ft., 4d6 fire, DC 25)
Racial Modifiers
+8 Perception
str
27
+8
dex
25
+7
con
20
+5
int
23
+6
wis
22
+6
cha
22
+6

Special Abilities

Self-Resurrection from text

Feats, Traits & Items

Blinding Critical from Feat

Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Improved Critical (talon) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Mobility from Feat

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

Situational: vs. attacks of opportunity caused by moving out of or within a threatened area: +4 dodge AC
Quicken Spell-Like Ability (wall of fire) from Feat

Choose one of the creature's spell-like abilities, subject to the restrictions described in this feat. The creature can use the chosen spell-like ability as a quickened spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).

Using a quickened spell-like ability is a swift action that does not provoke an attack of opportunity. The creature can perform another action—including the use of another spell-like ability (but not another swift action)—in the same round that it uses a quickened spell-like ability. The creature may use only one quickened spell-like ability per round.

The creature can only select a spell-like ability duplicating a spell with a level less than or equal to 1/2 its caster level (round down) – 4. For a summary, see the table below.

A spell-like ability that duplicates a spell with a casting time greater than 1 full round cannot be quickened.

Acrobatics +30, Diplomacy +26, Fly +28, Intimidate +26, Knowledge (nature plus any one other) +26, Perception +37, Sense Motive +26

spell-like abilities:
Constant—Detect Magic, Constant—Detect Poison, Constant—See Invisibility, At will—Continual Flame, At will—Cure Critical Wounds (DC 20), At will—Dispel Magic, Greater, At will—Remove Curse (DC 20), At will—Wall Of Fire, 3/day—Fire Storm (DC 23), 3/day—Restoration, Greater (DC 23), 3/day—Heal (DC 21), 3/day—Cure Critical Wounds, Mass (DC 24), 3/day—Wall Of Fire
Details
Type
Magical Beast
Alignment
NG
Size
Gargantuan
Environment
warm desert and hills
Organization
solitary
Treasure
standard
Senses
darkvision 60 ft., detect magic, detect poison, low-light vision, see invisibility; Perception +37
Aura
shroud of flame (20 ft., 4d6 fire, DC 25)
Languages
Auran, Celestial, Common, Ignan
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
21 House/Core 2 Recognized publisher
View references and cross-links for Phoenix

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