Library / Bestiary

Protean, Keketar

CR 17.00 Outsider CN Large
Colors dance over this serpentine creature's scales. A strange crown of energy glows above the thing's reptilian head.

Priests and prophets, keketars are the leaders of their race, guiding proteans in their sacred mission to return all existence to primal chaos.

STR
29
DEX
21
CON
24
INT
20
WIS
25
CHA
24
HP
287 (23d10+161); fast healing 10
AC
32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)
Speed
40 ft., fly 40 ft. (perfect), swim 40 ft.
Init
+5
Melee
bite +31 (4d8+9 plus warpwave), 2 claws +31 (2d6+9 plus warpwave), tail slap +29 (2d8+4 plus grab)
Space
10 ft.
Reach
10 ft.
BAB
+23
CMB
+33 (+35 bull rush, +37 grapple)
CMD
48 (can't be tripped)
Fort
+22
Ref
+14
Will
+22
DR
15/lawful
SR
28
Defensive Abilities
amorphous anatomy, freedom of movement

constrict 1d8+9

Reshape Reality — This ability functions as the spell mirage arcana heightened to a 9th-level spell, except the changes created are quasi-real, like those created by shadow conjuration. A creature that interacts with reshaped reality may make a DC 26 Will save to see through the semi-real illusion. Terrain can provide concealment, and against foes who do not make the Will save to see through the facade, reshaped reality can provide cover. For disbelievers, quasi-real objects and terrain have only 20% normal hardness and hit points, and break DCs are 10 lower than normal. Dangerous terrain cannot exceed 5d6 points of damage per round (1d6 per round against disbelievers). This ability cannot damage existing structures, nor does it function in areas where planar travel is prohibited.

change shape (greater polymorph)

Combat Expertise, Combat Reflexes, Empower Spell-like Ability (chaos hammer), Great Fortitude, Improved Bull Rush, Improved Vital Strike, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell-like Ability (confusion), Vital Strike

Acrobatics +31, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana, planes) +31, Knowledge (any two) +28, Perception +33, Stealth +27, Swim +40

spell-like abilities:
Constant—Detect Law, Constant—Tongues, At will—Chaos Hammer, At will—Dispel Magic, Greater, At will—Teleport, Greater, At will—Major Creation, At will—Move Earth, At will—Shatter, 3/day—Confusion, 3/day—Dispel Law, 3/day—Chaos Hammer, 3/day—Polymorph Any Object, 1/day—Disintegrate, 1/day—Prismatic Spray, 1/day—Prismatic Sphere
Details
Type
Outsider
Alignment
CN
Size
Large
Environment
any (Limbo)
Organization
solitary or chorus (2-4)
Treasure
standard
Senses
blindsense 60 ft., darkvision 60 ft.; Perception +33
Languages
Abyssal, Protean; telepathy 100 ft.
Source
Bestiary 2
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