Protean, Keketar
Priests and prophets, keketars are the leaders of their race, guiding proteans in their sacred mission to return all existence to primal chaos.
- HP
- 287 (23d10+161); fast healing 10
- AC
- 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)
- Speed
- 40 ft., fly 40 ft. (perfect), swim 40 ft.
- Init
- +5
- Melee
- bite +31 (4d8+9 plus warpwave), 2 claws +31 (2d6+9 plus warpwave), tail slap +29 (2d8+4 plus grab)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +23
- CMB
- +33 (+35 bull rush, +37 grapple)
- CMD
- 48 (can't be tripped)
- Fort
- +22
- Ref
- +14
- Will
- +22
- DR
- 15/lawful
- SR
- 28
- Defensive Abilities
- amorphous anatomy, freedom of movement
constrict 1d8+9
Reshape Reality — This ability functions as the spell mirage arcana heightened to a 9th-level spell, except the changes created are quasi-real, like those created by shadow conjuration. A creature that interacts with reshaped reality may make a DC 26 Will save to see through the semi-real illusion. Terrain can provide concealment, and against foes who do not make the Will save to see through the facade, reshaped reality can provide cover. For disbelievers, quasi-real objects and terrain have only 20% normal hardness and hit points, and break DCs are 10 lower than normal. Dangerous terrain cannot exceed 5d6 points of damage per round (1d6 per round against disbelievers). This ability cannot damage existing structures, nor does it function in areas where planar travel is prohibited.
change shape (greater polymorph)
Combat Expertise, Combat Reflexes, Empower Spell-like Ability (chaos hammer), Great Fortitude, Improved Bull Rush, Improved Vital Strike, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell-like Ability (confusion), Vital Strike
Acrobatics +31, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana, planes) +31, Knowledge (any two) +28, Perception +33, Stealth +27, Swim +40
- Type
- Outsider
- Alignment
- CN
- Size
- Large
- Environment
- any (Limbo)
- Organization
- solitary or chorus (2-4)
- Treasure
- standard
- Senses
- blindsense 60 ft., darkvision 60 ft.; Perception +33
- Languages
- Abyssal, Protean; telepathy 100 ft.
- Source
- Bestiary 2
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