Library / Bestiary

Soulbound Mannequin

CR 7.00 Construct N (but see below) Medium HD 10
This strange construct is shaped like a masked humanoid made of wood and porcelain.
  • Chaotic Neutral: confusion (DC 13)
  • Lawful Neutralfear (DC 13)
  • Neutral: hold monster (DC 13)
  • Neutral Evil: enervation
  • Neutral Good: greater invisibility

    Disguise Self (Sp) The soulbound mannequin can only disguise itself as the living person it used to be at approximately the age it was when its soul was used to make the mannequin (this allows it to take the appearance of another creature type).

    Soul Focus (Su) The soul bound to the mannequin lives within a focus integrated into the doll or its apparel, typically a carved mask. As long as this soul focus remains intact, it can be used to animate another mannequin, at the same cost as creating a new soulbound mannequin. The new mannequin retains its personality and memories. A soul focus has hardness 8, 12 hit points, and a break DC of 20.

    Susceptible to Mind-Affecting Effects (Ex) Unlike most constructs, a soulbound mannequin is not immune to mind-affecting effects.

    A soulbound mannequin is a human-sized improvement on the soulbound doll. The binding process is sophisticated enough to leave much of the soul's personality intact. Most are crafted to allow a faithful servant to remain with a prestigious family or to allow a dying loved one to remain among the living in a limited way. Because the mannequin's face is expressionless and its voice has little inflection, it carries several masks that it uses to convey emotions. It often serves its creator as a bodyguard, companion, servant, sentry, or even paramour.

    Construction

    A soulbound mannequin is made from wood or porcelain, with one expertly carved mask worth at least 500 gp to serve as the soul focus. Creation requires a soul fragment from a creature who dies at some point during the creation of the mannequin (this doesn't prevent the rest of the soul from continuing on to the afterlife or prevent the body from later being revived). An unwilling soul can resist the procedure with a successful DC 20 Will save.

    Soulbound Mannequin

    CL 7th; Price 16,500 gp

    Construction

    Requirements Craft Construct, disguise self, false life, lesser geas, magic jar, minor creation, soul of a living creature who dies or is slain during the creation process; Skill Craft (sculptures); Cost 8,500 gp

  • HP
    85 (10d10+30)
    AC
    19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
    Init
    +7
    Speed
    30 ft.
    Fort
    +3
    Ref
    +6
    Will
    +3
    BAB
    +10
    CMB
    +14 (+18 grapple)
    CMD
    27
    Melee
    2 claws +15 (1d8+4 plus grab)
    DR
    5/magic
    str
    18
    +4
    dex
    16
    +3
    con
    -
    int
    11
    +0
    wis
    10
    +0
    cha
    9
    -1

    constrict (1d8+4)

    Alignment Variation — Soulbound mannequins are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed below.

    soul focus

    Universal Monster Rules

    Grab
    Grab (claws) Ex from Universal Monster Rule
    If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
    Constrict (1d8+4) Ex from Universal Monster Rule
    A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.

    Special Abilities

    Alignment Variation from text
    Soulbound mannequins are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed below.
    Soul Focus from text

    Feats, Traits & Items

    You get a +4 bonus on initiative checks.

    Calculated: +4 Initiative
    Martial Weapon Proficiency (any one) from Feat

    You make attack rolls with the selected weapon normally (without the non-proficient penalty).

    Throw Anything from Feat

    You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

    Situational: thrown splash weapons: +1 circumstance attack rolls
    Toughness from Feat

    You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

    Calculated: +3 Hp Bonus
    Weapon Focus (claw) from Feat

    You gain a +1 bonus on all attack rolls you make using the selected weapon.

    Calculated: +1 Attack Bonus

    Intimidate +9, Perception +10

    spell-like abilities:
    At will—Detect Poison, At will—Light, At will—Mage Hand, At will—Open/Close (DC 9), At will—Prestidigitation (DC 9), 3/day—Alarm, 3/day—Feather Fall (DC 10), 3/day—Hold Portal, 1/day—Disguise Self, 1/day—Levitate
    Details
    Type
    Construct
    Alignment
    N (but see below)
    Size
    Medium
    Environment
    any land
    Organization
    solitary, pair, or family (3–12)
    Treasure
    standard
    Senses
    darkvision 60 ft., low-light vision; Perception +10
    Languages
    Common
    Source
    Bestiary 4
    Source

    Bestiary 4

    Attribution

    Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

    Sources Used in This Record
    15 House/Core
    • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
    • Uses feat: Martial Weapon Proficiency (Feat) — core content under OGL 1.0a
    • Uses feat: Throw Anything (Feat) — core content under OGL 1.0a
    • Uses feat: Toughness (Feat) — core content under OGL 1.0a
    • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
    • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
    • Knows spell: Light (Spell) — core content under OGL 1.0a
    • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
    • Knows spell: Open/Close (Spell) — core content under OGL 1.0a
    • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
    • Knows spell: Alarm (Spell) — core content under OGL 1.0a
    • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
    • Knows spell: Hold Portal (Spell) — core content under OGL 1.0a
    • Knows spell: Disguise Self (Spell) — core content under OGL 1.0a
    • Knows spell: Levitate (Spell) — core content under OGL 1.0a
    View references and cross-links for Soulbound Mannequin

    This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

    How publishing works Browse worlds
    OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.