Soulbound Shell
A soulbound shell is the perfected version of a soulbound mannequin, allowing the soul to retain its spellcasting.
A soulbound shell is constructed from marble, a 5,000 gp gem for the soul focus, and the soul of a willing spellcaster of at least 12th level who dies at the culmination of the creation process and animates the stone shell.
- HP
- 132 (15d10+50)
- AC
- 26, touch 11, flat-footed 25 (+4 armor, +1 Dex, +11 natural)
- Speed
- 30 ft.
- Init
- +1
- Melee
- mwk dagger +17/+12/+7 (1d4+1/19–20)
- BAB
- +15
- CMB
- +16
- CMD
- 27
- Fort
- +5
- Ref
- +6
- Will
- +7
- DR
- 10/adamantine and magic
- SR
- 23
Soul Focus — The soul bound to the shell lives within a gem inside its chest. As long as this soul focus remains intact, it can be used to animate another shell, at the same cost as creating a new soulbound shell, and retains its personality and memories. A soul focus has hardness 8, 12 hit points, and a break DC of 20.
Combat Casting, Craft Construct, Greater Spell Focus (conjuration), Improved Iron Will, Iron Will, Skill Focus (Spellcraft), Spell Focus (enchantment), Spell Focus (enchantment), Toughness
<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>
<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.</p>
<p class="stat-block-1"> Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p>
<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
Craft (sculptures) +20, Disguise +16, Knowledge (arcana) +20, Knowledge (engineering) +20, Perception +15, Spellcraft +26, Use Magic Device +16
- Type
- Construct
- Alignment
- N
- Size
- Medium
- Environment
- any land
- Organization
- solitary or workshop (1 plus 2–8 other constructs)
- Treasure
- standard (mwk dagger, other treasure)
- Senses
- darkvision 60 ft., low-light vision; Perception +15
- Languages
- Aklo, Common, Draconic
- Source
- Bestiary 4
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Uses feat: Combat Casting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Greater Spell Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Spell Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Spell Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Beast Shape IV (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Disintegrate (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cloudkill (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dominate Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Passwall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Black Tentacles (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fire Shield (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shout (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fly (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Lightning Bolt (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stinking Cloud (Spell)House/Core — covered by the site's Section 15.
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Knows spell: False Life (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Glitterdust (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Hideous Laughter (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Make Whole (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mirror Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Expeditious Retreat (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Grease (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Unseen Servant (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Acid Splash (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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