Library / Bestiary

Soulbound Shell

CR 12.00 Construct N Medium
This white statue of a bald human is marbled with glowing green veins of energy.

A soulbound shell is the perfected version of a soulbound mannequin, allowing the soul to retain its spellcasting.

A soulbound shell is constructed from marble, a 5,000 gp gem for the soul focus, and the soul of a willing spellcaster of at least 12th level who dies at the culmination of the creation process and animates the stone shell.

STR
13
DEX
13
CON
-
INT
20
WIS
10
CHA
13
HP
132 (15d10+50)
AC
26, touch 11, flat-footed 25 (+4 armor, +1 Dex, +11 natural)
Speed
30 ft.
Init
+1
Melee
mwk dagger +17/+12/+7 (1d4+1/19–20)
BAB
+15
CMB
+16
CMD
27
Fort
+5
Ref
+6
Will
+7
DR
10/adamantine and magic
SR
23

Soul Focus — The soul bound to the shell lives within a gem inside its chest. As long as this soul focus remains intact, it can be used to animate another shell, at the same cost as creating a new soulbound shell, and retains its personality and memories. A soul focus has hardness 8, 12 hit points, and a break DC of 20.

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.</p>

Improved Iron Will from Feat

<p class="stat-block-1"> Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Spell Focus from Feat

<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p>

Spell Focus from Feat

<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Craft (sculptures) +20, Disguise +16, Knowledge (arcana) +20, Knowledge (engineering) +20, Perception +15, Spellcraft +26, Use Magic Device +16

wizard spells prepared:
6th—Beast Shape IV, 6th—Disintegrate, 5th—Cloudkill, 5th—Dominate Person, 5th—Passwall, 4th—Black Tentacles, 4th—Fire Shield, 4th—Shout, 3rd—Fly, 3rd—Lightning Bolt, 3rd—Stinking Cloud, 2nd—False Life, 2nd—Glitterdust, 2nd—Hideous Laughter, 2nd—Make Whole, 2nd—Mirror Image, 1st—Charm Person, 1st—Expeditious Retreat, 1st—Grease, 1st—Mage Armor, 1st—Unseen Servant, 0—Acid Splash, 0—Detect Magic, 0—Mage Hand, 0—Read Magic
Details
Type
Construct
Alignment
N
Size
Medium
Environment
any land
Organization
solitary or workshop (1 plus 2–8 other constructs)
Treasure
standard (mwk dagger, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +15
Languages
Aklo, Common, Draconic
Source
Bestiary 4
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
33 House/Core

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.