Swan Maiden
Description
Swan maidens are fey shapechangers who vow to protect unspoiled wilds from the encroachment of civilization or evil. They live in small flocks along secluded lakeshores. Because stealing a swan maiden's cloak robs her of her shapechanging ability, most maidens avoid humanoids and take up armor and weapons to defend themselves.
Combat Stats
- Melee
- mwk rapier +11 (1d6+1/18–20)
- Ranged
- longbow +10 (1d8/×3)
- DR
- 5/cold iron
- SR
- 17
- Racial Modifiers
- +4 Stealth
Ability Scores
Proficiencies
Weapons: Simple
Special Qualities
change shape (trumpeter swan, beast shape I)
Feather Cloak — Without her feather cloak, a swan maiden can't use her change shape ability.
trackless step
Transformation Ritual — A swan maiden can transform a willing good female humanoid into a swan maiden via a ritual that takes 24 hours. The humanoid loses her class and racial abilities.
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Acrobatics +11, Bluff +10, Fly +20, Knowledge (nature) +8, Perception +14, Sense Motive +9, Stealth +20
Spells
- Type
- Fey
- Alignment
- CG
- Size
- Medium
- Environment
- temperate lakes or swamps
- Organization
- solitary, pair, or flock (3–10)
- Treasure
- standard (chain shirt, mwk longsword, longbow with 20 arrows, other treasure)
- Senses
- low-light vision; Perception +14
- Languages
- Common, Sylvan
- Source
- Bestiary 4