Library / Bestiary

Swan Maiden

CR 6.00 Fey CG Medium
This tall, regal woman is clad in a long cloak of pristine white swan feathers and silvery armor with a winged helm.

Swan maidens are fey shapechangers who vow to protect unspoiled wilds from the encroachment of civilization or evil. They live in small flocks along secluded lakeshores. Because stealing a swan maiden's cloak robs her of her shapechanging ability, most maidens avoid humanoids and take up armor and weapons to defend themselves.

STR
13
DEX
20
CON
15
INT
10
WIS
12
CHA
15
HP
55 (10d6+20)
AC
20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 natural)
Speed
30 ft., fly 40 ft. (good)
Init
+5
Melee
mwk rapier +11 (1d6+1/18–20)
Ranged
longbow +10 (1d8/×3)
BAB
+5
CMB
+10
CMD
22
Fort
+5
Ref
+12
Will
+8
DR
5/cold iron
SR
17
Racial Modifiers
+4 Stealth

Weapons: Simple

change shape (trumpeter swan, beast shape I)

Feather Cloak — Without her feather cloak, a swan maiden can't use her change shape ability.

trackless step

Transformation Ritual — A swan maiden can transform a willing good female humanoid into a swan maiden via a ritual that takes 24 hours. The humanoid loses her class and racial abilities.

Agile Maneuvers from Feat

<p class="stat-block-1"> You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.</p>

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +11, Bluff +10, Fly +20, Knowledge (nature) +8, Perception +14, Sense Motive +9, Stealth +20

spell-like abilities:
At will—Dancing Lights, 1/day—Confusion, 1/day—Deep Slumber, 1/day—Entangle, 1/day—Glitterdust, 1/day—Major Image
Details
Type
Fey
Alignment
CG
Size
Medium
Environment
temperate lakes or swamps
Organization
solitary, pair, or flock (3–10)
Treasure
standard (chain shirt, mwk longsword, longbow with 20 arrows, other treasure)
Senses
low-light vision; Perception +14
Languages
Common, Sylvan
Source
Bestiary 4
Sources Used in This Record
10 House/Core
  • Uses feat: Agile Maneuvers (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dancing Lights (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Confusion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Deep Slumber (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Entangle (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Glitterdust (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Major Image (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.