Swan Maiden
Swan maidens are fey shapechangers who vow to protect unspoiled wilds from the encroachment of civilization or evil. They live in small flocks along secluded lakeshores. Because stealing a swan maiden's cloak robs her of her shapechanging ability, most maidens avoid humanoids and take up armor and weapons to defend themselves.
- HP
- 55 (10d6+20)
- AC
- 20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 natural)
- Speed
- 30 ft., fly 40 ft. (good)
- Init
- +5
- Melee
- mwk rapier +11 (1d6+1/18–20)
- Ranged
- longbow +10 (1d8/×3)
- BAB
- +5
- CMB
- +10
- CMD
- 22
- Fort
- +5
- Ref
- +12
- Will
- +8
- DR
- 5/cold iron
- SR
- 17
- Racial Modifiers
- +4 Stealth
Weapons: Simple
change shape (trumpeter swan, beast shape I)
Feather Cloak — Without her feather cloak, a swan maiden can't use her change shape ability.
trackless step
Transformation Ritual — A swan maiden can transform a willing good female humanoid into a swan maiden via a ritual that takes 24 hours. The humanoid loses her class and racial abilities.
Agile Maneuvers, Dodge, Flyby Attack, Skill Focus (Perception), Weapon Finesse
<p class="stat-block-1"> You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.</p>
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Acrobatics +11, Bluff +10, Fly +20, Knowledge (nature) +8, Perception +14, Sense Motive +9, Stealth +20
- Type
- Fey
- Alignment
- CG
- Size
- Medium
- Environment
- temperate lakes or swamps
- Organization
- solitary, pair, or flock (3–10)
- Treasure
- standard (chain shirt, mwk longsword, longbow with 20 arrows, other treasure)
- Senses
- low-light vision; Perception +14
- Languages
- Common, Sylvan
- Source
- Bestiary 4
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Uses feat: Agile Maneuvers (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Dancing Lights (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Confusion (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Deep Slumber (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Entangle (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Glitterdust (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Major Image (Spell)House/Core — covered by the site's Section 15.
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