Urdefhan
Infused with fell energies from Abaddon, urdefhans are an unsightly race dedicated to war. They have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword. Rhoka swords are exotic one-handed melee weapons—all urdefhans are proficient in their use. With such weapons, an urdefhan seeks to inflict as much death as possible upon the world before it perishes, so that its daemonic lords are pleased. Most male urdefhans are sterile—as a result, the women often turn to conjured daemons for mates. The products of such unions are usually typical urdefhans, but sometimes result in half-fiend urdefhans—these monsters usually rise to positions of great power in their violent society.
- HP
- 25 (3d10+9)
- AC
- 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 natural)
- Speed
- 30 ft.
- Init
- +1
- Melee
- rhoka sword +8 (1d8+6/18-20), bite +2 (1d4+2 plus 2 Str) or<p class="stat-block-2">bite +7 (1d4+4 plus 2 Str)</p>
- Ranged
- composite longbow +4 (1d8+4/×3)
- BAB
- +3
- CMB
- +7
- CMD
- 18
- Fort
- +6
- Ref
- +4
- Will
- +4
- DR
- 5/good or silver
- SR
- 14
- Defensive Abilities
- negative energy affinity
Weapons: Martial, Simple
blood drain (1 Con)
Daemonic Pact — Urdefhans are infused with daemonic energy; as an immediate action, an urdefhan can attempt to allow this energy to consume its soul (50% chance of success per attempt). If it succeeds, the urdefhan dies and releases a 5-foot-radius burst of negative energy that deals 2d6 points of damage (DC 14 Reflex half). The save DC is Con-based.
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Intimidate +8, Knowledge (dungeoneering) +5, Knowledge (planes, religion) +8, Perception +7, Ride +4, Sense Motive +7, Survival +7
- Type
- Outsider
- Alignment
- NE
- Size
- Medium
- Environment
- any land (Abaddon)
- Organization
- solitary, pair, gang (3-12), or cult (13-30 plus 2-6 fighters of 2nd-4th level, 1-4 necromancer wizards of 3rd-6th level, 1 cleric high priest of 5th-9th level, 8-12 skavelings, and 1-3 ceustodaemons)
- Treasure
- NPC gear (studded leather, rhoka sword, composite longbow (+4 Str) with 20 arrows, other treasure)
- Senses
- darkvision 120 ft.; Perception +7
- Languages
- Aklo, Undercommon
- Source
- Bestiary 2
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Iron Will (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Uses feat: Weapon Focus (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Knows spell: Feather Fall (Spell)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Knows spell: Align Weapon (Spell)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Knows spell: Death Knell (Spell)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Knows spell: Ray Of Enfeeblement (Spell)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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