Pathfinder 1e
Mystery
Oracle
Ancestor Mystery
Upon reaching 20th level, you become one with the spirits of your ancestors.
- Class
- Oracle
- Kind
- Mystery
- Granted Spells
- 9 levels
- Choices
- 10 revelations
Oracle mystery: Ancestor. Revelations are stored as separate Feat rows tagged 'Revelation:Ancestor'.
Bonus Spells
Mystery Features
Final Revelation Level 20 F · Gated Unlock C · Uses-Per-Day Ability
Upon reaching 20th level, you become one with the spirits of your ancestors. You gain a bonus on Will saving throws equal to your Charisma modifier, blindsense out to a range of 60 feet, and a +4 bonus on your caster level for all divination spells. You can cast astral projection as a spell-like ability once per day without requiring material components.
Grants
Revelations
Chosen as you gain mystery choices — 10 options.
Ancestral Weapon
You can summon a simple or martial weapon from your family's history that is appropriate for your current size.
Blood of Heroes
As a move action, you can call upon your ancestors to grant you extra bravery in battle.
Phantom Touch
As a standard action, you can perform a melee touch attack that causes a living creature to become shaken.
Sacred Council
As a move action, you can call upon your ancestors to provide council.
Spirit Shield
You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus.
Spirit Walk
You can become incorporeal and invisible.
Spirit of the Warrior
You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself.
Storm of Souls
You can summon the spirits of your ancestors to attack in a ghostly barrage—their fury creates physical wounds on creatures in the area.
Voice of the Grave
You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level.
Wisdom of the Ancestors
Once per day, you can enter a trance in which you commune with the spirits of your ancestors.