Pathfinder 1e Mystery Oracle

Life Mystery

Upon reaching 20th level, you become a perfect channel for life energy.

Class
Oracle
Kind
Mystery
Granted Spells
9 levels
Choices
10 revelations
Oracle mystery: Life. Revelations are stored as separate Feat rows tagged 'Revelation:Life'.

Bonus Spells

4 Lesser Restoration
12 Heal
14 Greater Restoration
16 Mass Heal

Mystery Features

Final Revelation Level 20 F · Gated Unlock

Upon reaching 20th level, you become a perfect channel for life energy. You become immune to bleed, death attacks, exhaustion, fatigue, nausea effects, negative levels, and sickened effects. Ability damage and drain cannot reduce you below 1 in any ability score. You automatically make saving throws against massive damage. When you are below 0 hit points, you do not die until your negative total is in excess of twice your Constitution score.

Grants

Immunitybleed, death attacks, exhaustion, fatigue, nausea, negative levels, sickened from level 20

Revelations

Chosen as you gain mystery choices — 10 options.

Channel You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused...
Combat Healer As the battle mystery revelation.
Delay Affliction Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level.
Energy Body As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental.
Enhanced Cures Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell.
Healing Hands You gain a +4 bonus on Heal checks.
Life Link As a standard action, you may create a bond between yourself and another creature.
Lifesense You notice and locate living creatures within 30 feet, just as if you possessed the blindsight ability.
Safe Curing Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
Spirit Boost Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to …
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 27, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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Sources Used in This Record
  • Based on class: Oracle (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.