Pathfinder 1e
Mystery
Oracle
Time Mystery
Upon reaching 20th level, you become a true master of time and stop aging.
- Class
- Oracle
- Kind
- Mystery
- Granted Spells
- 9 levels
- Choices
- 10 revelations
Oracle mystery: Time. Revelations are stored as separate Feat rows tagged 'Revelation:Time'.
Bonus Spells
Mystery Features
Final Revelation Level 20 F · Gated Unlock C · Uses-Per-Day Ability
Upon reaching 20th level, you become a true master of time and stop aging. You cannot be magically aged and no longer take penalties to your ability scores for aging. Age bonuses still accrue, and any aging penalties that you have already accrued remain in place. You cannot die of old age, but you can be killed or die through accident, disease, poison, or other external effects. In addition, you can cast time stop once per day as a spell-like ability.
Revelations
Chosen as you gain mystery choices — 10 options.
Aging Touch
Your touch ages living creatures and objects.
Erase from Time
As a melee touch attack, you can temporarily remove a creature from time altogether.
Knowledge of the Ages
You can search through time to recall some bit of forgotten lore or information.
Momentary Glimpse
Once per day, you can gain a glimpse into your immediate future.
Rewind Time
Once per day as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed.
Speed or Slow Time
As a standard action, you can speed up or slow down time, as either the haste or slow spell.
Temporal Celerity
Whenever you roll for initiative, you can roll twice and take either result.
Time Flicker
As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell).
Time Hop
As a move action, you can teleport up to 10 feet per oracle level that you possess per day.
Time Sight
You can peer through the mists of time to see things as they truly are, as if using the true seeing spell.