Pathfinder 1e
Mystery
Oracle
Wind Mystery
Upon reaching 20th level, you become a master of air and electricity.
- Class
- Oracle
- Kind
- Mystery
- Granted Spells
- 9 levels
- Choices
- 10 revelations
Oracle mystery: Wind. Revelations are stored as separate Feat rows tagged 'Revelation:Wind'.
Bonus Spells
Mystery Features
Final Revelation Level 20 F · Gated Unlock
Upon reaching 20th level, you become a master of air and electricity. You can apply any one of the following feats to any air or electricity spell without increasing the level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell.
Revelations
Chosen as you gain mystery choices — 10 options.
Air Barrier
You can create an invisible shell of air that grants you a +4 armor bonus.
Gaseous Form
As a standard action, you can assume gaseous form (as the spell).
Invisibility
As a standard action, you can become invisible (as per the invisibility spell).
Lightning Breath
As a standard action, you can breathe a 30-foot line of electricity.
Spark Skin
You gain resist electricity 5.
Thunderburst
As a standard action, you can create a blast of air accompanied by a loud peal of thunder.
Touch of Electricity
As a standard action, you can perform a melee touch attack that deals 1d6 points of electricity damage +1 point for every two oracle levels you possess.
Vortex Spells
Whenever you score a critical hit against an opponent with an attack spell, the target is staggered for 1 round.
Wind Sight
You ignore penalties on Perception checks based on wind and the first 100 feet of distance.
Wings of Air
As a swift action, you can manifest a pair of translucent, cloud-like wings that grant you a fly speed of 60 feet with good maneuverability.