Library / Character Variants
Wind Mystery
Upon reaching 20th level, you become a master of air and electricity.
Description
Oracle mystery: Wind. Revelations are stored as separate Feat rows tagged 'Revelation:Wind'.
Bonus Spells
| Lvl 2 | Alter Winds |
| Lvl 4 | Gust of Wind |
| Lvl 6 | Cloak of Winds |
| Lvl 8 | River of Wind |
| Lvl 10 | Control Winds |
| Lvl 12 | Sirocco |
| Lvl 14 | Control Weather |
| Lvl 16 | Whirlwind |
| Lvl 18 | Winds of Vengeance |
Mystery Features
Final Revelation Level 20 F · Gated Unlock
Upon reaching 20th level, you become a master of air and electricity. You can apply any one of the following feats to any air or electricity spell without increasing the level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell.
Mystery Info
- Class
- Oracle
- Source
- Advanced Player's Guide
Attribution
- Contributor
- Advanced Player's Guide
- License
- OGL-1.0a
Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.
Sources Used in This Record
1 House/Core
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Based on class: Oracle (Class)House/Core — covered by the site's Section 15.
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.