Pathfinder 1e Order Cavalier

Order of the Asp

Cavaliers belonging to the order of the asp belong to a cutthroat group where ruthless pragmatism and underhanded dealing are the keys to moving up the chain of command.

Class
Cavalier
Kind
Order
Granted Spells
—
Features
4

Cavaliers belonging to the order of the asp belong to a cutthroat group where ruthless pragmatism and underhanded dealing are the keys to moving up the chain of command. They tend to be brutal, self-centered leaders who reap confidence from their subordinates' misery.

Edicts: An order of the asp cavalier must endeavor to enhance her prestige, wealth, and power, as well as that of her patrons. She must endeavor to maximize her profits and efficiency, directing hirelings and even sacrificing them when doing so would further her goals and make her appear exceptional by comparison.

Skills: An order of the asp cavalier adds Knowledge (local) and Sleight of Hand to her list of class skills. The cavalier gains a bonus on Knowledge (local) checks equal to half her cavalier level (minimum +1) as long as the check involves her patrons or organization. She also reduces her armor check penalty when using Sleight of Hand by an amount equal to half her cavalier level (to a minimum of 0).

Order Features

Order of the Asp Challenge Level 1 F · Gated Unlock

↪ builds on Challenge (Cavalier)

Whenever an order of the asp cavalier issues a challenge, she receives a +1 morale bonus on attack and damage rolls made against the target of the challenge so long as it is entangled, exhausted, fatigued, flanked, nauseated, prone, shaken, staggered, or denied its Dexterity bonus to AC. This bonus increases by 1 for every 4 levels the cavalier has.

Indiscriminate Level 2 F · Gated Unlock

At 2nd level, whenever the order of the asp cavalier uses Intimidate to demoralize one or more creatures, she can attempt to demoralize an equal number of allies within 30 feet as a free action. While within 30 feet of an ally with the shaken condition, the cavalier gains a +1 morale bonus on saving throws. At 6th level and every 6 levels thereafter, this bonus increases by 1. The cavalier can perform a dirty trick combat maneuver against creatures with the shaken condition without provoking an attack of opportunity.

Command the Meek Level 8 F · Gated Unlock

At 8th level, the cavalier treats all of her allies with the shaken condition as though they had the same teamwork feats as the cavalier for the purpose of determining whether the cavalier receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually have the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the cavalier to receive the listed bonus. When the cavalier uses tactician, greater tactician, or mighty tactician, the duration doubles for any creatures that have no more than half the cavalier's Hit Dice or that have the shaken condition when she activates the ability.

Better You Than Me Level 15 F · Gated Unlock

At 15th level, the cavalier can interpose an adjacent ally in the way of an incoming attack as an immediate action, gaining cover against the attack. The attack must target only the cavalier, and she must choose to use this ability before seeing the result of the attack roll. The ally must have the shaken condition or have no more than half the Hit Dice of the cavalier, and the ally gains a Reflex save to negate this ability's effect entirely (DC = 10 + half the cavalier's level + the higher of her Strength modifier or Charisma modifier). If the attack hits, the damage is split evenly between the cavalier and the ally. If the ally's save was a natural 1, the ally takes all of the damage, including any associated effects (bleed, poison, etc.). An ally can purposefully fail this saving throw, but cannot purposefully roll a natural 1.

Grants

Order of the Asp Challenge+1 at level 1, +2 at level 5, +3 at level 9, +4 at level 13, +5 at level 17 (against the target of your challenge, while it is entangled, exhausted, fatigued, flanked, nauseated, prone, shaken, staggered, or denied its Dexterity bonus to AC)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Adventurer's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 27, 2026.

Open Game Content reproduced from Adventurer's Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Adventurer's Guide on 2026-09-27.

How this notice was generated

Sources Used in This Record
  • Based on class: Cavalier (Class) — core content under OGL 1.0a
View references and cross-links for Order of the Asp

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