Pathfinder 1e Race construct (wyrwood) Small

Wyrwood

Wyrwoods are diminutive, sentient wooden constructs originally crafted by wizard masters before winning their collective freedom and self-determination. Endowed with darkvision, acute intellect, and natural stealth, they fiercely guard their cultural isolation and the closely-kept secrets of their artificial creation.

Browse races
Ability Modifiers
Cha -2 · Dex +2 · Int +2
Size
Small
Speed
30 ft.
Languages
Common, Wyrwood

Wyrwoods are diminutive, sentient wooden constructs originally crafted by wizard masters before winning their collective freedom and self-determination. Endowed with darkvision, acute intellect, and natural stealth, they fiercely guard their cultural isolation and the closely-kept secrets of their artificial creation.

Wyrwood are constructs with the wyrwood subtype.

Standard Racial Traits

Darkvision

Members of this race can see in the dark up to 60 feet.

Low-Light Vision Senses Racial Traits 1 RP

Prerequisites: None; Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.

Alternate Racial Traits

Experimental Body Other Racial Traits Replaces darkvision, low-light-vision

Some wyrwoods have been built from rare materials in an effort to imbue them with special properties. Choose one of the following abilities: Blessed (use divine favor 1/day), Enchanted (treat Int as 2 higher for bonus spells/extracts), Fey-Touched (use charm animal 1/day), or Scorched (add Wis modifier to damage on a melee hit 1/day). This racial trait replaces darkvision and low-light vision.

Living Machine Other Racial Traits

Through generations of refining the techniques of creation, many young wyrwoods have become closer to organic beings than constructs. These wyrwoods are constructs with the living machine subtype. They gain a Constitution score and can be targeted by spells and effects that target living creatures or constructs, as well as those that require a Fortitude save. They are no longer immune to ability damage, ability drain, energy drain, exhaustion, or fatigue. Wyrwoods with this trait require sleep, but they do not need to breathe or eat. They are not destroyed when reduced to 0 hit points, instead becoming unconscious and stable. They are destroyed when reduced to a negative number of hit points equal to their Constitution score. They can be raised or resurrected when destroyed. This alters the wyrwood's creature type.

Repair Magic Magical Racial Traits Replaces darkvision

Some wyrwoods have developed magic to keep them more self-sufficient. They can use make whole as a spell-like ability once per day. This racial trait replaces darkvision.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

core · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 17, 2026.

Open Game Content reproduced from Advanced Race Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by core on 2026-10-17.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.