Conjuration
Creation
Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Transmutation
You infuse the target with the blood used as a material component, imparting malicious power.
Class Levels:
Druid 6
Witch 6
Ranger 4
Shaman 6
Wizard 6
Sorcerer 6
Bloodrager 4
Antipaladin 4
Transmutation
As reduce person, but affects 1 humanoid creature/level.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Necromancy
Forces attackers to roll damage twice take higher, but failing a save demoralizes them.
Class Levels:
Magus 4
Witch 4
Cleric 3
Oracle 3
Wizard 4
Sorcerer 4
Bloodrager 4
Inquisitor 3
Antipaladin 3
Transmutation
This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 4
Bloodrager 4
Investigator 4
Illusion
Figment
As mirror image, but the duplicates emit electrical damage when destroyed.
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 4
Bloodrager 4
Evocation
Deafens all within cone, 5d6 sonic damage.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
Class Levels:
Bard 4
Magus 3
Witch 4
Wizard 3
Sorcerer 3
Occultist 4
Bloodrager 4
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Conjuration
Summoning
You summon 1d4+1 giant eagles to serve as you designate.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Wizard 6
Sorcerer 6
Summoner 6
Bloodrager 4
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
You compel the wind to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Evocation
Launches an ally through the air.
Class Levels:
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Spiritualist 4
Conjuration
Creation
Touch infests a target with green slime.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Polymorph
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Polymorph
This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.
Class Levels:
Druid 4
Magus 5
Witch 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Bloodrager 4
Investigator 5
Evocation
As fire shield, except acid damage.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Bloodrager 4
Investigator 4
Evocation
Hot rocks deal 5d6 damage.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Sonic wall deflects and damages creatures.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Bloodrager 4
Spiritualist 5
Necromancy
This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.
Class Levels:
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Bloodrager 4
Antipaladin 4
Spiritualist 4