Library / Spells / Bloodrager Spells

Bloodrager Level 4 Spells

A bloodrager casts arcane spells drawn from the bloodrager spell list while entering a bloodrage. Learn more about the Bloodrager class.

Conjuration Creation

Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Transmutation

You infuse the target with the blood used as a material component, imparting malicious power.

Class Levels:
Druid 6 Witch 6 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Bloodrager 4 Antipaladin 4
Transmutation

As reduce person, but affects 1 humanoid creature/level.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Evocation

A stream of wind causes nonlethal damage and can knock down or push creatures.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Necromancy

Forces attackers to roll damage twice take higher, but failing a save demoralizes them.

Class Levels:
Magus 4 Witch 4 Cleric 3 Oracle 3 Wizard 4 Sorcerer 4 Bloodrager 4 Inquisitor 3 Antipaladin 3
Transmutation

This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4
Illusion Figment

As mirror image, but the duplicates emit electrical damage when destroyed.

Class Levels:
Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Bloodrager 4
Evocation

Deafens all within cone, 5d6 sonic damage.

Class Levels:
Bard 4 Magus 4 Skald 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Transmutation

When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.

Class Levels:
Bard 4 Magus 3 Witch 4 Wizard 3 Sorcerer 3 Occultist 4 Bloodrager 4
Abjuration

Grants DR 10/adamantine.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4
Conjuration Summoning

You summon 1d4+1 giant eagles to serve as you designate.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Bloodrager 4
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Evocation

Launches an ally through the air.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Spiritualist 4
Conjuration Creation

Touch infests a target with green slime.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation Polymorph

Take the form and some of the powers of a Small or Medium vermin.

Class Levels:
Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation Polymorph

This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.

Class Levels:
Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5
Evocation

As fire shield, except acid damage.

Class Levels:
Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Bloodrager 4 Investigator 4
Evocation

Hot rocks deal 5d6 damage.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4
Evocation

2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Evocation

Ice plane creates wall or hemisphere creates dome.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Evocation

Sonic wall deflects and damages creatures.

Class Levels:
Bard 4 Magus 4 Skald 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Bloodrager 4 Spiritualist 5
Necromancy

This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.

Class Levels:
Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Bloodrager 4 Antipaladin 4 Spiritualist 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.