Pathfinder 1e Spell Conjuration Creation

Chains Of Light

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.

School
Conjuration
Casting Time
1 standard action
Range
Short (25 ft. + 5 ft./level)
Target
One creature
Duration
1 round/level (D)
Saving Throw
Reflex negates
Spell Resistance
No
Components
V S F

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. While held by the golden chains, a creature cannot use any sort of extradimensional travel, such as astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spells and spell-like abilities. The spell does not affect creatures that are already in ethereal or astral form when the spell is cast.

View references and cross-links for Chains of Light

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.