Pathfinder 1e Spell Illusion Shadow

Dirge Of The Victorious Knights

By performing part of the Chelish opera Victory of the Hellknights, you call forth spectral illusions of mounted Hellknights to trample your foes under the hooves of their glorious steeds.

School
Illusion
Casting Time
1 round
Range
120 ft.
Target
120-ft. line, 10 ft. wide
Duration
Instantaneous
Saving Throw
Reflex half
Spell Resistance
Yes
Components
V S F
By performing part of the Chelish opera Victory of the Hellknights, you call forth spectral illusions of mounted Hellknights to trample your foes under the hooves of their glorious steeds. The shadowy knights appear in an adjacent 10-foot square and ride forward in the direction you indicate, dealing (min(20,CASTERLEVEL))d6 points of damage to all creatures in their path. Half of this damage is cold damage, while half results directly from arcane power and is not subject to cold resistance or immunity. The knights cannot pass through force effects or barriers that block incorporeal creatures or undead. [Spell Focus] a medal from a dead Hellknight or a copy of a Chelish opera script, either worth at least 100 gp

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.