Illusion
Phantasm
Distract and fatigue the target with a creature from its nightmares.
Class Levels:
Bard 2
Skald 2
Medium 1
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Illusion
Phantasm
Target becomes hostile to all creatures.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Necromancy
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.
Class Levels:
Witch 1
Cleric 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Spiritualist 1
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Divination
Read surface thoughts to learn information about a subject.
Class Levels:
Bard 2
Skald 2
Medium 1
Wizard 2
Psychic 1
Sorcerer 2
Mesmerist 1
Inquisitor 2
Spiritualist 1
Illusion
Glamer
Mask any flaws of or damage to a creature or object.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Abjuration
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Class Levels:
Bard 1
Skald 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Psychic 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Necromancy
Skeletal corpse grows flesh.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Evocation
The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius.
Class Levels:
Bard 1
Cleric 2
Medium 1
Oracle 2
Wizard 2
Psychic 2
Sorcerer 2
Inquisitor 2
Divination
You utter a brief anecdote or bit of news as the verbal component of this spell and track its progress through a social gathering or other crowd.
Class Levels:
Bard 2
Skald 2
Medium 1
Psychic 3
Mesmerist 2
Inquisitor 2
Divination
Perceive nearby creatures that are experiencing fear.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Medium 1
Ranger 2
Shaman 2
Psychic 2
Mesmerist 2
Occultist 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Divination
Subject understands chosen language.
Class Levels:
Bard 1
Druid 2
Skald 1
Cleric 2
Hunter 2
Medium 1
Oracle 2
Wizard 2
Psychic 1
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 2
Illusion
Figment
Creates minor illusion of your design.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Necromancy
Haunted
You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).
Class Levels:
Witch 1
Medium 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Occultist 1
Divination
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
Class Levels:
Bard 1
Witch 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Occultist 1
Inquisitor 1
Spiritualist 1
Conjuration
Summoning
Summons 1d3 Tiny celestial or fiendish animals to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Transmutation
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
Class Levels:
Bard 1
Druid 1
Witch 2
Cleric 2
Medium 1
Shaman 1
Wizard 2
Sorcerer 2
Alchemist 1
Occultist 1
Divination
When faced with an important situation, you grant yourself a magical edge to ensure your success.
Class Levels:
Bard 1
Magus 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Divination
+20 on your next attack roll.
Class Levels:
Magus 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Transmutation
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Enchantment
Compulsion
Target takes -4 on initiative and Reflex saves.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Conjuration
Creation
Invisible force obeys your commands.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Spiritualist 1
Necromancy
Haunted
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell.
Class Levels:
Bard 2
Witch 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2