Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Spiritualist 5
Evocation
Smites foes with divine fire (1d6/level damage).
Class Levels:
Druid 4
Cleric 5
Hunter 4
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Enchantment
Compulsion
As forbid action, but 1 creature/level.
Class Levels:
Cleric 5
Oracle 5
Psychic 5
Mesmerist 4
Warpriest 5
Inquisitor 5
Conjuration
Teleportation
Teleports target up to 15 feet to stand upright and escape non-magical or magical restraints.
Class Levels:
Bard 5
Cleric 5
Oracle 5
Wizard 4
Sorcerer 4
Inquisitor 5
Transmutation
As ghostbane dirge, but affects multiple creatures.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Shaman 5
Paladin 3
Warpriest 5
Inquisitor 5
Transmutation
You transform the target half-orc into a full-blooded orc.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Alchemist 5
Warpriest 5
Investigator 5
Evocation
Designates location as holy.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Evocation
Grants 1 temporary hero point to each target creature in range.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Warpriest 5
Transmutation
Create wall or javelins of frozen holy water.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Transmutation
Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.
Class Levels:
Druid 5
Cleric 5
Oracle 5
Shaman 5
Inquisitor 5
Necromancy
Deals 1d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 6
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Conjuration
Summoning
Wasp swarms attack creatures.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Summoner 4
Warpriest 5
Conjuration
Healing
This spell enhances your spells that bring the dead back to life.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Divination
Scrying
You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator.
Class Levels:
Druid 5
Oracle 5
Ranger 4
Transmutation
Temporarily transfers one of your mythic path abilities to target.
Class Levels:
Bard 4
Druid 5
Magus 4
Skald 4
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Class Levels:
Cleric 5
Oracle 5
Wizard 4
Paladin 4
Arcanist 4
Sorcerer 4
Warpriest 5
Inquisitor 4
Antipaladin 4
Necromancy
Designates action that triggers curse on subject.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 5
Conjuration
Healing
Created pillar heals 2d8 + 1/level (max +20).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Conjuration
Teleportation
As many as eight subjects travel to another plane.
Class Levels:
Witch 7
Cleric 5
Medium 4
Oracle 5
Shaman 7
Wizard 7
Psychic 5
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 5
Spiritualist 5
Conjuration
Healing
Restores life to subject who died as long as one day/level ago.
Class Levels:
Adept 5
Witch 6
Cleric 5
Oracle 5
Shaman 6
Warpriest 5
Spiritualist 5
Transmutation
Construct gains fast healing 5.
Class Levels:
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
Marked target is shunned by your religion.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 4
Transmutation
Your size increases, and you gain bonuses in combat.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5