Library / Spells / Oracle Spells

Oracle Level 5 Spells

An oracle casts divine spells drawn from the cleric spell list, casting spells spontaneously without preparation. Learn more about the Oracle class.

Transmutation

Wind walls selectively block attacks.

Class Levels:
Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 Spiritualist 5
Evocation

Smites foes with divine fire (1d6/level damage).

Class Levels:
Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Enchantment Compulsion

As forbid action, but 1 creature/level.

Class Levels:
Cleric 5 Oracle 5 Psychic 5 Mesmerist 4 Warpriest 5 Inquisitor 5
Conjuration Teleportation

Teleports target up to 15 feet to stand upright and escape non-magical or magical restraints.

Class Levels:
Bard 5 Cleric 5 Oracle 5 Wizard 4 Sorcerer 4 Inquisitor 5
Transmutation

As ghostbane dirge, but affects multiple creatures.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5
Transmutation

You transform the target half-orc into a full-blooded orc.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5
Evocation

Designates location as holy.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Evocation

Grants 1 temporary hero point to each target creature in range.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5
Transmutation

Create wall or javelins of frozen holy water.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5
Transmutation

Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.

Class Levels:
Druid 5 Cleric 5 Oracle 5 Shaman 5 Inquisitor 5
Necromancy

Deals 1d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Conjuration Summoning

Wasp swarms attack creatures.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Summoner 4 Warpriest 5
Conjuration Healing

This spell enhances your spells that bring the dead back to life.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5
Divination Scrying

You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator.

Class Levels:
Druid 5 Oracle 5 Ranger 4
Transmutation

Temporarily transfers one of your mythic path abilities to target.

Class Levels:
Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5
Abjuration

Protects creatures from sustained environmental effects.

Class Levels:
Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

Siege engine gains +1 on targeting and damage rolls for every four caster levels.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4
Necromancy

Designates action that triggers curse on subject.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5
Conjuration Healing

Created pillar heals 2d8 + 1/level (max +20).

Class Levels:
Cleric 5 Oracle 5 Warpriest 5
Conjuration Teleportation

As many as eight subjects travel to another plane.

Class Levels:
Witch 7 Cleric 5 Medium 4 Oracle 5 Shaman 7 Wizard 7 Psychic 5 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 5 Spiritualist 5
Conjuration Healing

Restores life to subject who died as long as one day/level ago.

Class Levels:
Adept 5 Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 Spiritualist 5
Transmutation

Construct gains fast healing 5.

Class Levels:
Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

Marked target is shunned by your religion.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4
Transmutation

Your size increases, and you gain bonuses in combat.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5
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