Necromancy
Turn a corpse into a clean skeleton.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Spiritualist 1
Illusion
Glamer
Make an object seem worthless.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
Make a creature repeat its actions.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Divination
Detect presence of aberrations.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Psychic 1
Divination
Detects kinds of animals or plants.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Psychic 1
Divination
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Divination
Reveals hidden doors within 60 ft.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Divination
Allows "listening" to surface thoughts.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 1
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Spiritualist 2
Divination
Reveals undead within 60 ft.
Class Levels:
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Divination
Detect and identify diseases.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Psychic 1
Mesmerist 1
Warpriest 1
Divination
You can scan the thoughts of one individual and learn the names and locations of the target's living relatives, as well as the attitude of the target toward those relatives (and vice versa).
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Spiritualist 1
Illusion
Glamer
Changes your appearance.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Illusion
Glamer
You make one manufactured weapon look like a different manufactured weapon of the same size and relative encumbrance (light, one-handed, or two-handed).
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Evocation
Deal sonic damage and daze target.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Illusion
Figment
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Hunter 1
Medium 1
Ranger 1
Psychic 1
Mesmerist 1
Occultist 1
Spiritualist 1
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Investigator 1
Spiritualist 1
Transmutation
Humanoid creature doubles in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Abjuration
Ranged attacks against you have 20% miss chance.
Class Levels:
Cleric 1
Oracle 1
Psychic 1
Warpriest 1
Transmutation
Mundane or magical writing vanishes.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Spiritualist 1
Transmutation
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Abjuration
While protected by fastidiousness, your person and your equipment stay clean and dry.
Class Levels:
Bard 1
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Transmutation
Objects or creatures fall slowly.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Spiritualist 1
Elementalist Wizard 1