Ignore penalties from venerable age.
Psychic Level 7 Spells
A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.
Negates magic within 10 ft.
As arcane sight, but also reveals magic effects on creatures and objects.
Banishes 2 HD/level of extraplanar creatures.
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
Emanation hampers illusions and stealth.
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.
You create a sword of force that functions as mage's sword except as described here.
Attacks that miss are redirected back to the source of the attack.
You designate two locations within range and create a dimensional link between them; you must have line of effect to both locations when casting this spell.
Deal 6d6 points of damage and entangle creatures in a 30-ft.-radius, and push ethereal and incorporeal creatures onto the Material Plane.
As ego whip I, but a -10 penalty and staggered for 1d10 rounds.
Puts you in temporary suspended animation.
As ethereal envelope, but able to affect an unwilling creature.
This functions similarly to false vision, but instead of placing the illusion on a nearby area, you can tie it to a specific individual, and can do so from great distances.
Deals 10 damage/level to one subject.
This spell functions as fleeting memory, except that it affects multiple creatures.
One creature/level gains ability to fly.
Redirect an enemy creature's attack.
Cube or cage of force imprisons all inside.
You become a Medium esoteric or outer dragon.
Hand provides cover, pushes, or grapples.
As hold person, but all within 30 ft.