Library / Spells / Psychic Spells

Psychic Spells

A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.

Transmutation

The target chooses one ability score and gains a +2 enhancement bonus to that ability score.

Class Levels:
Bard 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2
Transmutation

This spell functions like human potential, except it affects multiple creatures.

Class Levels:
Bard 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6
Necromancy

Give a creature a bite attack and a hunger for its own kind's flesh.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Necromancy

Give creatures bite attacks and a hunger for their own kind's flesh.

Class Levels:
Witch 7 Cleric 7 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Spiritualist 6
Divination

Rapidly recall everything you know about a subject.

Class Levels:
Bard 3 Skald 3 Medium 2 Wizard 4 Psychic 2 Sorcerer 4 Alchemist 3 Investigator 3
Illusion Pattern

Fascinates 2d4 + level HD of creatures.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Enchantment Compulsion

Fascinates 2d4 HD of creatures.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Enchantment Compulsion

Confuse one creature for the duration of your concentration + 1 round.

Class Levels:
Psychic 2
Enchantment Compulsion

As id insinuation I, but affects two creatures and has a stronger confusion effect.

Class Levels:
Psychic 3
Enchantment Compulsion

As id insinuation I, but affects three creatures and has a stronger confusion effect.

Class Levels:
Psychic 4
Enchantment Compulsion

As id insinuation I, but affects four creatures and you select the confusion effect.

Class Levels:
Psychic 5
Divination

Gives +10 bonus to identify magic items.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 Spiritualist 1
Enchantment Compulsion

Target rolls twice for checks and attacks and uses worst roll.

Class Levels:
Witch 1 Medium 1 Psychic 1 Mesmerist 1
Illusion Figment

You appear to be standing still, even when you take some actions.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Illusion Figment

You create an illusion that takes the same space as a foe and mimics its movements perfectly.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 4 Antipaladin 3
Illusion Figment

Illusion makes your attacks appear to come from another creature while concealing your actions.

Class Levels:
Magus 6 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Occultist 5 Antipaladin 4
Illusion Phantasm

Only select creatures can read text.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Illusion Figment

Wall, floor, or ceiling looks real, but anything can pass through.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4
Abjuration

You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following benefits.

Class Levels:
Bard 6 Witch 9 Wizard 9 Psychic 9 Sorcerer 9 Mesmerist 6 Spiritualist 6
Illusion Glamer

Instil false psychic impressions into an object.

Class Levels:
Psychic 2 Mesmerist 2
Enchantment Compulsion

This spell functions as telempathic projection, except its mood-altering effects remain dormant in the target's mind.

Class Levels:
Psychic 3 Mesmerist 3
Evocation

Inflict 10 damage/level to one creature/round.

Class Levels:
Cleric 9 Oracle 9 Psychic 9
Illusion Figment

Distort geometry in an area.

Class Levels:
Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4
Abjuration

Entombs subject beneath the earth.

Class Levels:
Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
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