Library / Spells / Psychic Spells

Psychic Spells

A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.

Enchantment Compulsion

Befuddles target's mind with swirling thoughts, penalizing combat and spellcasting abilities.

Class Levels:
Bard 5 Skald 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5
Enchantment Compulsion

Subject immediately accepts an offered item and uses it.

Class Levels:
Bard 1 Skald 1 Witch 1 Psychic 1 Mesmerist 1
Enchantment Compulsion

An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow.

Class Levels:
Bard 3 Witch 4 Cleric 4 Psychic 4 Mesmerist 3
Enchantment Compulsion

Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 2
Evocation

This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.

Class Levels:
Magus 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Occultist 1 Inquisitor 1
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.

Class Levels:
Magus 4 Witch 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Inquisitor 4
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.

Class Levels:
Witch 7 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7
Enchantment Compulsion

Grants a creature proficiency in a single weapon for short period of time.

Class Levels:
Magus 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2
Evocation

You unleash divine power to smite those who wrongly trusted you.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Occultist 6
Conjuration Creation

Exist in two places at once.

Class Levels:
Wizard 9 Psychic 8 Sorcerer 9
Conjuration Calling

This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.

Class Levels:
Witch 5 Shaman 5 Wizard 4 Psychic 5 Sorcerer 4 Summoner 4 Occultist 5
Enchantment Compulsion

Utilizes an array of techniques to imprison a creature.

Class Levels:
Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
Evocation

For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.

Class Levels:
Bard 3 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4
Conjuration Creation

Tentacles grapple all creatures within a 20-ft. spread.

Class Levels:
Magus 4 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Spiritualist 4
Evocation

Wall of blades deals 1d6/level damage.

Class Levels:
Cleric 6 Oracle 6 Psychic 6 Warpriest 6 Inquisitor 6
Necromancy

Cause a stabilized creature to resume dying.

Class Levels:
Witch 0 Cleric 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Necromancy

Makes subject blind or deaf.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Shaman 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Bloodrager 2 Antipaladin 2 Spiritualist 3
Transmutation

You randomly vanish and reappear for 1 round per level.

Class Levels:
Bard 3 Magus 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3
Transmutation

Your blood becomes as hard as iron upon contact with air.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Divination

Learn about a creature with its blood.

Class Levels:
Bard 2 Skald 2 Cleric 3 Medium 2 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 Inquisitor 3
Transmutation

The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2
Transmutation

You greatly magnify the target's ability to smell the presence of blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3
Necromancy

When a target is harmed, so is the target's relative.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Psychic 5 Warpriest 5 Inquisitor 5 Antipaladin 4
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