Enchantment
Compulsion
Befuddles target's mind with swirling thoughts, penalizing combat and spellcasting abilities.
Class Levels:
Bard 5
Skald 5
Witch 5
Shaman 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Enchantment
Compulsion
Subject immediately accepts an offered item and uses it.
Class Levels:
Bard 1
Skald 1
Witch 1
Psychic 1
Mesmerist 1
Enchantment
Compulsion
An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow.
Class Levels:
Bard 3
Witch 4
Cleric 4
Psychic 4
Mesmerist 3
Enchantment
Compulsion
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 2
Evocation
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.
Class Levels:
Magus 1
Witch 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Occultist 1
Inquisitor 1
Evocation
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.
Class Levels:
Magus 4
Witch 4
Cleric 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Inquisitor 4
Evocation
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
Class Levels:
Witch 7
Cleric 7
Wizard 7
Psychic 7
Sorcerer 7
Enchantment
Compulsion
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Evocation
You unleash divine power to smite those who wrongly trusted you.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Psychic 6
Occultist 6
Conjuration
Creation
Exist in two places at once.
Class Levels:
Wizard 9
Psychic 8
Sorcerer 9
Conjuration
Calling
This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.
Class Levels:
Witch 5
Shaman 5
Wizard 4
Psychic 5
Sorcerer 4
Summoner 4
Occultist 5
Enchantment
Compulsion
Utilizes an array of techniques to imprison a creature.
Class Levels:
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Evocation
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.
Class Levels:
Bard 3
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Conjuration
Creation
Tentacles grapple all creatures within a 20-ft. spread.
Class Levels:
Magus 4
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Spiritualist 4
Evocation
Wall of blades deals 1d6/level damage.
Class Levels:
Cleric 6
Oracle 6
Psychic 6
Warpriest 6
Inquisitor 6
Necromancy
Cause a stabilized creature to resume dying.
Class Levels:
Witch 0
Cleric 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Illusion
Glamer
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Transmutation
You randomly vanish and reappear for 1 round per level.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Transmutation
Your blood becomes as hard as iron upon contact with air.
Class Levels:
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 2
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Necromancy
When a target is harmed, so is the target's relative.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Psychic 5
Warpriest 5
Inquisitor 5
Antipaladin 4