Stabilize Conjuration Cause a dying creature to stabilize. Class Levels: Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Steal Breath Transmutation You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide transmutation component_v component_s arcanist bard
Stench Of Prey Transmutation The target exudes a strong odor that most predators recognize as the scent of helpless prey. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 advanced_class_guide transmutation component_v component_s component_df druid
Stone Call Conjuration 2d6 damage to all creatures in area. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_df arcanist
Stone Discus Conjuration You create a stone discus, which flies at an enemy. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 Bloodrager 2 advanced_class_guide conjuration earth component_v component_s component_m
Stone Fist Transmutation Your unarmed strikes are lethal. Class Levels: Druid 1 Magus 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Stone Shape Transmutation Sculpts stone into any shape. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Elementalist Wizard 4 core_rulebook transmutation component_v component_s component_m component_df
Stone Shield Conjuration A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Class Levels: Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s component_df arcanist
Stone Tell Divination Talk to natural or worked stone. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook divination component_v component_s component_df druid
Stoneskin Abjuration Grants DR 10/adamantine. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4 core_rulebook abjuration component_v component_s component_m adept
Stoneskin, Communal Abjuration As stoneskin, but you may divide the duration among creatures touched. Class Levels: Druid 6 Hunter 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Inquisitor 5 Investigator 5 ultimate_combat abjuration component_v component_s component_m alchemist
Storm Sight Divination You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 adventurer_s_guide divination component_v component_s component_f cleric
Strong Jaw Transmutation Natural attacks damage as two sizes bigger. Class Levels: Druid 4 Hunter 3 Ranger 3 advanced_player_s_guide transmutation component_v component_s druid hunter
Strong Wings Transmutation The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Sturdy Tree Fort Transmutation You cause a large tree to grow in the 5-foot square you touch. Class Levels: Druid 5 Hunter 4 Ranger 4 ultimate_wilderness transmutation component_v component_s component_f ranger
Summon Flight Of Eagles Conjuration You summon 1d4+1 giant eagles to serve as you designate. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Bloodrager 4 adventurer_s_guide conjuration component_v component_s component_f bloodrager
Summon Minor Ally Conjuration Summon 1d3 Tiny animals. Class Levels: Druid 1 Hunter 1 Ranger 1 ultimate_magic conjuration component_v component_s component_df druid
Summon Nature's Ally I Conjuration Summons creature to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Ii Conjuration Summons creature to fight for you. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iii Conjuration Summons creature to fight for you. Class Levels: Druid 3 Hunter 3 Ranger 3 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iv Conjuration Summons creature to fight for you. Class Levels: Druid 4 Hunter 4 Ranger 4 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally V Conjuration Summons creature to fight. Class Levels: Druid 5 Hunter 5 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Vi Conjuration Summons creature to fight. Class Levels: Druid 6 Hunter 6 core_rulebook conjuration component_v component_s component_df druid
Summon Swarm Conjuration Summons swarm of bats, rats, or spiders. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 core_rulebook conjuration component_v component_s component_m component_df