This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage.
This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage.
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance.
Curse an area with four hazards.
Curse an area with six dangerous hazards.
Curse an area with three mild hazards.
Curse an area with seven deadly hazards.
You place a curse upon the target that triggers 1 hour after the next time it falls asleep.
Curse an area's weather.
Curse an area with eternal night.
Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him.
The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period.
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being.
You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon.
You mark one creature with a glowing sigil.
You lay bare not only the mind of a target, but the target's history as well.
You create an instinctual connection between the targets.
You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell.
You alter a creature so the touch of the sun is hostile to it.
You alter multiple creatures so the touch of the sun is hostile to them.