Hamper vision and movement.
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Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Unarmed strikes create crows that deal fire and negative energy damage.
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Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.