TheCrazyGM
Open gaming library & forge tools · Early Access
Library · PF1e
Library Overview
Discover
Search the Library
Monsters
Monster Templates
Bestiary Rules
NPCs
Character Vault
Encounters
Adventures
Player Options
Races
Classes
Classes
Archetypes
Prestige Classes
NPC Classes
Class Features
Bloodlines
Combat Styles
Domains
Mysteries
Orders
Patrons
Revelations
Talent Pools
Feats Compendium
Traits
Skills
Magic & Gear
Spellbook
Magic Items
Equipment
Rules Compendium · PF1e
Overview
Core Fundamentals
Ability Scores
Character Creation
Feats
How Skills Work
Alignment
Advancement
Vital Statistics & Encumbrance
Vision & Light
Combat & Conditions
Combat Overview
Combat Maneuvers
Unarmed Combat
Conditions
Special Ability Types
Universal Monster Rules
Magic & Spellcasting
How Spellcasting Works
Caster Progressions
Concentration
Arcane & Divine Magic
Reading a Spell Entry
Metamagic
Using Magic Items
Equipment & Wealth
Wealth by Level
Armor & Shields
Weapons
Crafting & Item Creation
Special Materials
Companions & Familiars
Magical Companions
Variant Rules
GM Reference
Tools
Tools Overview
Character Tools
Eidolon Builder
Equipment Tools
Magic Arrow Builder
Magic Weapon Builder
Reference Tools
Random Name Generator
Worlds and Groups
Worlds
Player Groups
Publisher Directory
About
Home
About TheCrazyGM
Get started
How Publishing Works
Pricing & Plans
OGL 1.0a Guide
Publisher Directory
Support the project
Founder Pack
Sponsorships
Help
Support & Contact
Legal
Pathfinder 1e
Current System
Pathfinder 1e
D&D 5e (2024)
Log In
Create Account
Library / Magic
Spellbook
Spellbook Overview
Filters
Class
Any Class
Adept
Alchemist
Antipaladin
Arcanist
Bard
Bloodrager
Cleric
Druid
Elementalist Wizard
Hunter
Inquisitor
Investigator
Magus
Medium
Mesmerist
Occultist
Oracle
Paladin
Psychic
Ranger
Sahir-Afiyun
Shaman
Skald
Sorcerer
Spiritualist
Summoner
Unchained Summoner
Warpriest
Witch
Wizard
Level
Any Level
Cantrip
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
School
Any School
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Universal
Source
Any Source
Advanced Class Guide
Advanced Class Origins
Advanced Player's Guide
Advanced Race Guide
Adventure Path #110: The Thrushmoor Terror
Adventure Path #113: What Grows Within
Adventure Path #115: Trail of the Hunted
Adventure Path #116: Fangs of War
Adventure Path #117: Assault on Longshadow
Adventure Path #119: Prisoner of the Blight
Adventure Path #131: The Reaper's Right Hand
Adventure Path #134: It Came from Hollow Mountain
Adventure Path #140: Eulogy for Roslar's Coffer
Adventure Path #143: Borne by the Sun's Grace
Adventure Path #19: Howl of the Carrion King
Adventure Path #24: The Final Wish
Adventure Path #29: Mother of Flies
Adventure Path #30: The Twice-Damned Prince
Adventure Path #35: War of the River Kings
Adventure Path #42: Sanctum of the Serpent God
Adventure Path #55: The Wormwood Mutiny
Adventure Path #56: Raiders of the Fever Sea
Adventure Path #71: Rasputin Must Die!
Adventure Path #74: Sword of Valor
Adventure Path #78: City of Locusts
Adventure Path #80: Empty Graves
Adventure Path #81: Shifting Sands
Adventure Path #82: Secrets of the Sphinx
Adventure Path #84: Pyramid of the Sky Pharaoh
Adventure Path #86: Lords of Rust
Adventure Path #89: Palace of Fallen Stars
Adventure Path #91: Battle of Bloodmarch Hill
Adventure Path #93: Forge of the Giant God
Adventure Path #95: Anvil of Fire
Adventurer's Armory 2
Adventurer's Guide
Agents of Evil
Animal Archive
Aquatic Adventures
Arcane Anthology
Armor Master's Handbook
Black Markets
Blood of Shadows
Blood of the Ancients
Blood of the Beast
Blood of the Coven
Blood of the Elements
Blood of the Moon
Blood of the Night
Blood of the Sea
Book of the Damned
Champions of Balance
Champions of Corruption
Champions of Purity
Chronicle of Legends
Chronicle of the Righteous
Cities of Golarion
Classic Treasures Revisited
Cohorts and Companions
Core Rulebook
Curse of the Crimson Throne (PFRPG)
Dark Markets, A Guide to Katapesh
Demon Hunter's Handbook
Demons Revisited
Dirty Tactics Toolbox
Disciple's Doctrine
Distant Realms
Distant Worlds
Divine Anthology
Dragon Empires Primer
Dragonslayer's Handbook
Dungeon Denizens Revisited
Dungeoneer's Handbook
Dungeons of Golarion
Dwarves of Golarion
Elemental Master's Handbook
Faction Guide
Faiths & Philosophies
Faiths of Corruption
Faiths of Purity
Familiar Folio
GameMastery Condition Cards
GameMastery Module J2: Guardians of Dragonfall
Giant Hunter's Handbook
Gnomes of Golarion
Goblins of Golarion
Gods and Magic
Guide to the River Kingdoms
Haunted Heroes Handbook
Healer's Handbook
Heroes from the Fringe
Heroes of the Darklands
Heroes of the High Court
Heroes of the Street
Heroes of the Wild
Horror Adventures
Horsemen of the Apocalypse: Book of the Damned, Vol. 3
Humans of Golarion
Inner Sea Gods
Inner Sea Intrigue
Inner Sea Magic
Inner Sea Monster Codex
Inner Sea Races
Inner Sea Temples
Knights of the Inner Sea
Kobolds of Golarion
Legacy of Dragons
Legacy of the First World
Lost Kingdoms
Magic Tactics Toolbox
Magical Marketplace
Melee Tactics Toolbox
Monster Codex
Monster Hunter's Handbook
Monster Summoner's Handbook
Mythic Adventures
Mythic Origins
Occult Adventures
Occult Mysteries
Occult Origins
Occult Realms
Orcs of Golarion
Osirion, Land of Pharaohs
Osirion, Legacy of Pharaohs
Pathfinder 14: Children of the Void
Pathfinder 24: The Final Wish
Pathfinder Chronicles - Cheliax: Empire of Devils
Pathfinder Society Field Guide
Pathfinder Society Primer
Paths of the Righteous
People of the North
People of the River
People of the Sands
People of the Stars
People of the Wastes
Pirates of the Inner Sea
Planar Adventures
Plane-Hopper's Handbook
Planes of Power
Potions & Poisons
Princes of Darkness, Book of the Damned Vol. I
Psychic Anthology
Qadira, Jewel of the East
Quests & Campaigns
Ranged Tactics Toolbox
Rise of the Runelords Anniversary Edition
Rival Guide
Sargava, the Lost Colony
Second Darkness Player's Guide
Seekers of Secrets
Spymaster's Handbook
Taldor, Echoes of Glory
Technology Guide
The Dragon's Demand
The First World, Realm of the Fey
The Inner Sea World Guide
The Pathfinder Chronicles Campaign Setting
Ultimate Combat
Ultimate Intrigue
Ultimate Magic
Ultimate Wilderness
Undead Slayer's Handbook
Villain Codex
Wilderness Origins
Tag
Any Tag
Abjuration
Acid
Adept
Advanced-Class-Guide
Advanced_Class_Origins
Advanced_Player_S_Guide
Advanced_Race_Guide
Adventure_Path_110_The_Thrushmoor_Terror
Adventure_Path_113_What_Grows_Within
Adventure_Path_115_Trail_Of_The_Hunted
Adventure_Path_116_Fangs_Of_War
Adventure_Path_117_Assault_On_Longshadow
Adventure_Path_119_Prisoner_Of_The_Blight
Adventure_Path_131_The_Reaper_S_Right_Hand
Adventure_Path_134_It_Came_From_Hollow_Mountain
Adventure_Path_140_Eulogy_For_Roslar_S_Coffer
Adventure_Path_143_Borne_By_The_Sun_S_Grace
Adventure_Path_24_The_Final_Wish
Adventure_Path_29_Mother_Of_Flies
Adventure_Path_30_The_Twice_Damned_Prince
Adventure_Path_35_War_Of_The_River_Kings
Adventure_Path_42_Sanctum_Of_The_Serpent_God
Adventure_Path_55_The_Wormwood_Mutiny
Adventure_Path_56_Raiders_Of_The_Fever_Sea
Adventure_Path_71_Rasputin_Must_Die
Adventure_Path_74_Sword_Of_Valor
Adventure_Path_78_City_Of_Locusts
Adventure_Path_80_Empty_Graves
Adventure_Path_81_Shifting_Sands
Adventure_Path_82_Secrets_Of_The_Sphinx
Adventure_Path_84_Pyramid_Of_The_Sky_Pharaoh
Adventure_Path_86_Lords_Of_Rust
Adventure_Path_89_Palace_Of_Fallen_Stars
Adventure_Path_91_Battle_Of_Bloodmarch_Hill
Adventure_Path_93_Forge_Of_The_Giant_God
Adventure_Path_95_Anvil_Of_Fire
Adventurer-S-Guide
Adventurer_S_Armory_2
Adventurer_S_Guide
Agents_Of_Evil
Content
Any Content
Core (SRD)
Core Pending
Third Party
Homebrew
Component
Any Component
V
S
M
F
DF
Casting Time
Any Casting Time
1 standard action
1 day
1 full round
1 full-round action
1 full-round action, special see below
1 hour
1 immediate action
1 minute
1 minute per page
1 minute/HD of target
1 minute/lb. created
1 round
1 round or 4 hours; see text
1 round; see text
1 standard
1 standard action
1 standard action or immediate action; see text
1 standard action or see text
1 swift action
1 swift action or immediate action; see text
1 week
1 week (8 hours/day)
10 minute/HD of target
10 minutes
10 minutes (see text)
10 minutes or more; see text
10 minutes, plus length of memory to be altered
10 minutes; see text
12 hours
2 hours
2 minutes
2 rounds
20 minutes
24 hours
3 full rounds
3 rounds
30 minutes
4 hours
6 hours
6 rounds
8 hours
at least 10 minutes; see text
full-round action
s 10 minutes
see below
see text
standard action
Range
Any Range
(CASTERLEVEL) miles
(CASTERLEVEL*200) ft.
0
0 Ft.
0 Ft. or (CASTERLEVEL*10) ft.
0 Ft.; see text
0 feet
0 ft
0 ft.
0 ft. (see text)
0 ft. trident-like bolt of electricity
0 ft.; see text
1 hex
1 mile
1 mile Effect one incorporeal animal of size Tiny or smaller
1 mile/level
10 Ft.
10 Ft. [see text]
10 ft.
10 ft. or 30 ft.
100 ft.
100 miles
120 ft.
15 Ft.
15 ft.
150 ft.
180 ft.
2 miles
20 Ft.
20 ft.
200 miles
30 Ft.
30 feet
30 ft
30 ft.
30 ft. or 60 ft.
30 ft. or 60 ft.; see text
300 ft.
30ft
40 ft.
40 ft./level
5 Ft.
5 feet
5 feet Area 5-ft.-radius emanation, centered on you
5 ft.
5 miles
50 ft.
50 ft./level
500 miles
60 Ft.
60 ft.
90 ft.
Close
Close (25 ft. + 5 ft./2 levels)
Close (25 ft. +5 ft./2 levels)
Close or Long; see text
Long
Long (400 f. + 40 f./level)
Medium
Medium (100 ft. + 10 ft./level)
Medium (100 ft. + 10 ft./level) or see text
Medium (100 ft. plus 10 ft./level)
Personal
Personal and 30 ft. [see text]
Personal and touch
See text
Short (25 ft. + 5 ft./2 levels)
Touch
Touch [see text]
Unlimited
Unlimited (see text)
Up to (CASTERLEVEL) miles; see text
Up to 30 ft.; see text
anywhere within the area to be warded
close (20 ft.)
close (25 f. + 5 f./2 levels)
close (25 f. + 5f./2 levels)
close (25 feet + 5 feet/2 levels)
close (25 feet + 5 feet/level)
close (25 feet + 5 ft./2 levels)
close (25 ft + 5 ft./2 levels)
close (25 ft. + 2 ft./level)
close (25 ft. + 5 ft./ 2 levels)
close (25 ft. + 5 ft./2 level)
close (25 ft. + 5 ft./2 levels)
close (25 ft. + 5 ft./2 levels) Area 30-ft.-radius emanation
close (25 ft. + 5 ft./2 levels) Effect cloud spreads in 20-ft. radius, 20 ft. high
close (25 ft. + 5 ft./2 levels) Effect fey pranksters
close (25 ft. + 5 ft./2 levels) Effect one summoned genie
close (25 ft. + 5 ft./2 levels) Targets one creature
close (25 ft. + 5 ft./2 levels) Targets one living creature
close (25 ft. + 5 ft./2 levels) or see text
close (25 ft. + 5 ft./2 levels) or touch; see text
close (25 ft. + 5 ft./2 levels)/100 ft.; see text
close (25 ft. + 5 ft./2 levels); Effect ray
close (25 ft. + 5 ft./2 levels); see text
close (25 ft. + 5 ft./level)
close (25 ft. + 5 ft./two levels)
close (25 ft. + 5 ft/2 levels)
close (25 ft. + 5ft./2 levels)
close (25 ft. +5 ft./2 levels)
close (25 ft. plus 5 ft./2 levels)
long (400 ft. + 40 ft. level)
long (400 ft. + 40 ft./level)
medium (10 ft. + 10 ft./level)
medium (100 f. + 10 f./level)
medium (100 ft. + 10 ft. level)
medium (100 ft. + 10 ft./level)
medium (100 ft. + 10 ft./level) Area 20-ft.-radius burst
medium (100 ft. + 10ft./level)
medium (100 ft. +10 ft./level)
medium (100 ft. +5 ft./level)
medium (100 ft. plus 10 ft./level)
medium (100ft. +10ft./level)
one potion
personal
personal (half-elf only)
personal (see text)
personal Target you
personal and close (25 ft. + 5 ft./2 levels)
personal and close (25 ft. + 5 ft./2 levels; see below)
personal and see text
personal and touch
personal or 5 ft.; see text
personal or close (25 ft. + 5 ft./2 levels)
personal or touch
personal or up to 10 10-ft. cubes/level (S)
personal; see text
see description
see text
short (25 ft. + 5 ft./2 levels)
short (25 ft. + 5 ft./level)
short (25 ft. +5 ft. 2/levels)
special; see text
touch
touch (object); 1 mile (remote effects)
touch (see text)
touch Target object touched
touch and unlimited
touch and unlimited; see text
touch or 5 ft.; see text
touch or medium (100 ft. + 10 ft./level) (see text)
touch or reach of melee weapon
touch; see text
unlimited
unlimited Effect one non-magical parchment with a written message
up to 10 ft./level
you
Duration
Any Duration
(1+CASTERLEVEL/4) rounds
(10*CASTERLEVEL) minutes
(10*CASTERLEVEL) minutes [D]
(2*CASTERLEVEL+12) hours or until triggered, then (CASTERLEVEL) days
(CASTERLEVEL * 10) minutes [D] or until discharged
(CASTERLEVEL) days
(CASTERLEVEL) days [D]
(CASTERLEVEL) days and instantaneous (see text)
(CASTERLEVEL) days or until completed
(CASTERLEVEL) days or until message is delivered
(CASTERLEVEL) days or until triggered [D]
(CASTERLEVEL) days; see text
(CASTERLEVEL) hours
(CASTERLEVEL) hours [D]
(CASTERLEVEL) hours [D]; see text
(CASTERLEVEL) hours [see text]
(CASTERLEVEL) hours or 1 hour [D]
(CASTERLEVEL) hours or until discharged
(CASTERLEVEL) hours or until discharged [D]
(CASTERLEVEL) hours or until expended; see text
(CASTERLEVEL) minute [D]
(CASTERLEVEL) minutes
(CASTERLEVEL) minutes [D]
(CASTERLEVEL) minutes [D] and instantaneous
(CASTERLEVEL) minutes [D] or until discharged
(CASTERLEVEL) minutes [D] or until discharged [see text]
(CASTERLEVEL) minutes [D]; see text
(CASTERLEVEL) minutes [see below]
(CASTERLEVEL) minutes [see text]
(CASTERLEVEL) minutes or until discharged
(CASTERLEVEL) minutes or until discharged [see text]
(CASTERLEVEL) rounds
(CASTERLEVEL) rounds [D [see text]]
(CASTERLEVEL) rounds [D]
(CASTERLEVEL) rounds [see text]
(CASTERLEVEL) rounds or until discharged
(CASTERLEVEL) rounds or until discharged [see text]
(CASTERLEVEL) rounds or until you move
(CASTERLEVEL) rounds; see text
(CASTERLEVEL*10) minutes
(CASTERLEVEL*10) minutes [D]
(CASTERLEVEL*10) minutes or until discharged
(CASTERLEVEL*10) minutes or until expended; see text
(CASTERLEVEL*10) minutes or until triggered, then (CASTERLEVEL) rounds
(CASTERLEVEL*10) minutes, then (CASTERLEVEL) hours or until completed [D]; see text
(CASTERLEVEL*2) hours [D]
. This spell can be undercast.
1 battle
1 day
1 day [D]
1 day or until activated (see description)
1 day or until discharged
1 day or until discharged (D)
1 day or until discharged (see text)
1 day plus 1 day/level (D)
1 day/level
1 day/level (D)
1 day/level (D) or until discharged
1 day/level or 1 hour/level; see below
1 day/level or instantaneous (see text)
1 day/level or until discharged (D)
1 day/level or until discharged (see text)
1 day/level or until fulfilled
1 day/level or until triggered, and permanent; see text
1 day/level; see text
1 hour
1 hour (D)
1 hour [D]
1 hour or less
1 hour or until discharged
1 hour plus 12 hours; see text
1 hour/2 levels (D)
1 hour/caster level or until discharged, then 1 round/caster level; see text
1 hour/level
1 hour/level (D)
1 hour/level (D) (see text)
1 hour/level (D) Saving Throw Will negates;
1 hour/level (D) or 1 round/level; see text
1 hour/level (D) or until discharged
1 hour/level (D); see text
1 hour/level (see below)
1 hour/level (see text)
1 hour/level or 1 day/level (see text)
1 hour/level or 1 day/level; see text
1 hour/level or until completed
1 hour/level or until completed (D)
1 hour/level or until destroyed
1 hour/level or until discharged
1 hour/level or until discharged (D)
1 hour/level or until discharged; see text
1 hour/level or until expended; see text
1 hour/level or until triggered, then 1 round/level
1 hour/level or until you return to your body
1 hour/level until discharged, then 1 minute/level; see text
1 hour/level; see text
1 hour/level; see text (D)
1 hour; see text
1 min.
1 min./level
1 min./level (D)
1 min./level or until discharged
1 min/level (D)
1 minute
1 minute (D)
1 minute and instantaneous (see text)
1 minute and permanent (see text)
1 minute or (CASTERLEVEL) rounds; see text
1 minute or until discharged
1 minute per level (D)
1 minute/level
1 minute/level (D)
1 minute/level (D) (see text)
1 minute/level (D), special (see below)
1 minute/level (D), special see below
1 minute/level (D); see text
1 minute/level (D; see text)
1 minute/level (see below)
1 minute/level (see text)
1 minute/level and instantaneous (see text)
1 minute/level or until activated
1 minute/level or until discharged
1 minute/level or until discharged (see text)
1 minute/level or until discharged; see text
1 minute/level or until you return to your body
1 minute/level, instantaneous, or until expended (see text)
1 minute/level; see text
1 minutes/level
1 month
1 or more rounds (see below)
1 round
1 round (see text)
1 round + 1 round per three levels
1 round + 1 round/2 levels
1 round + 1 round/3 levels (D)
1 round + 1 round/level
1 round + 1 round/level (D)
1 round /level
1 round /level (D)
1 round or see text
1 round or until discharged
1 round per level
1 round plus 1 round/level
1 round then 1 minute/level; see text
1 round, then instantaneous
1 round/ level
1 round/2 levels
1 round/2 levels (D)
1 round/2 levels (see text)
1 round/3 levels
1 round/4 levels
1 round/caster level
1 round/caster level (D)
1 round/level
1 round/level (D)
1 round/level (D) and concentration + 3 rounds; see text
1 round/level (D) or until discharged
1 round/level (D) see text
1 round/level (D); see text
1 round/level (D; see below)
1 round/level (D; see text)
1 round/level (living creature) or instantaneous (undead target); see below
1 round/level (see below)
1 round/level (see text)
1 round/level (up to 5 rounds) (D)
1 round/level and 1 minute; see text
1 round/level and special (see below)
1 round/level and special; see text
1 round/level or 1 hour/level; see text
1 round/level or 1 hour/level; see text (D)
1 round/level or 1 round; see text
1 round/level or 1 round; see text for cause fear
1 round/level or instantaneous (see below)
1 round/level or permanent; see text
1 round/level or until all beams are exhausted
1 round/level or until broken (see text)
1 round/level or until completely discharged (see below)
1 round/level or until discharged
1 round/level or until discharged (D)
1 round/level or until discharged, whichever comes first
1 round/level or until discharged; see text
1 round/level or until performance ends or changes (see text)
1 round/level; see text
1 round/per level (D)
1 round; see text
1 week
1 week/level
1/round per level
10 min./level
10 min./level (D)
10 min./level or until discharged
10 min./level or until used
10 minute/level
10 minute/level (D)
10 minutes /level
10 minutes or concentration (up to (CASTERLEVEL) rounds); see text
10 minutes or until discharged
10 minutes/level
10 minutes/level (D)
10 minutes/level (D); see text
10 minutes/level or instantaneous (see text)
10 minutes/level or until discharged
10 minutes/level or until discharged (D)
10 minutes/level or until discharged; see text
10 minutes/level or until you return to your body
10 minutes/level; see text
10 minutes; see text
12 hours (D)
14 days or until discharged
1d3 days
1d4 rounds
1d4 rounds and instantaneous
1d4 rounds or 1 round; see text
1d4 rounds; see text
1d4+1 rounds
1d4+1 rounds (apparent time); see text
1d4+1 rounds (see text)
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
1d6 hours, plus 1 hour/level; see text
1d6+2 rounds
2 days/level (D)
2 hours/level
2 hours/level (D)
2 hours/level; see below (D)
2 hours/level; see text
2 min./level (D)
2 rounds
24 hours
24 hours (D)
24 hours [D]
24 hours or until activated (see text); 1 round/level
24 hours or until discharged
24 hours or until discharged (D)
24 hours or until discharged, then instantaneous
24 hours; see text
2d4 rounds (D)
3 minutes
3 rounds
3 rounds + 1 round/level (D)
3 rounds/level
3 rounds/level (D)
3 rounds/level or until discharged; see text
30 minutes and 2d6 rounds; see text
30 minutes or until discharged
4 rounds
4d12 hours; see text
4d4 rounds (D)
5 minute/level (maximum 1 hour)
5 rounds
5 rounds or less; see text
60 days or until discharged
7 days (see text)
7 days or 7 months (D); see text
7 rounds
8 hours
8 hours (D)
8 hours [D]
8 hours or 24 hours; see text
8 hours or less; see text
9 minutes
9 rounds
Concentration
Concentration + (CASTERLEVEL) rounds
Concentration + (CASTERLEVEL) rounds [D]
Concentration + 1 round
Concentration + 2 rounds
Concentration + 3 rounds
Concentration +1 round/level (D)
Concentration [up to (CASTERLEVEL) rounds]
Concentration plus (CASTERLEVEL) rounds, up to(CASTERLEVEL) hours
Concentration, up to (CASTERLEVEL) hours
Concentration, up to (CASTERLEVEL) minutes
Concentration, up to (CASTERLEVEL) minutes [D]
Concentration, up to (CASTERLEVEL) rounds
Concentration, up to (CASTERLEVEL) rounds [D]
Concentration, up to(CASTERLEVEL) rounds [D]
Instantaneous
Instantaneous and 1 round; see text
Instantaneous or (CASTERLEVEL) hours
Instantaneous or (CASTERLEVEL) rounds; see text
Instantaneous or 1 round
Instantaneous plus (CASTERLEVEL) minutes (see text)
Instantaneous, then 1 hour or until triggered plus 6 rounds; see text
Instantaneous; see text
One week/level or until discharged (D)
Permanent
Permanent [D]
Permanent until discharged
Permanent until discharged [D]
Permanent until triggered, then (CASTERLEVEL) minutes
Permanent; see text
See text
Until triggered or broken
Up to (CASTERLEVEL) days (see text)
Up to (CASTERLEVEL) hours plus 1d6 rounds [D]; see text
concentration
concentration (maximum 1 round/5 levels)
concentration (maximum 10 rounds) (D)
concentration (up to 1 round per 2 levels)
concentration (up to 1 round/level) or instantaneous; see text
concentration (up to 1 round/level); see text
concentration (up to 8 hours)
concentration + (CASTERLEVEL) rounds
concentration + (CASTERLEVEL) rounds [D]
concentration + 1 hour/level (D)
concentration + 1 round
concentration + 1 round/level
concentration + 1 round/level (D)
concentration + 1d4 rounds
concentration + 2 rounds
concentration + 2 rounds and 1 hour/level (see text)
concentration + 2 rounds or until triggered
concentration + 3 rounds
concentration +1 hour/ level (D)
concentration +1 round/level (D)
concentration up to 1 round/level (D)
concentration, 1 round/3 levels (see below)
concentration, up to (CASTERLEVEL) minutes [D]
concentration, up to 1 min./level (D)
concentration, up to 1 minute/ level (D)
concentration, up to 1 minute/level
concentration, up to 1 minute/level (D)
concentration, up to 1 round per level
concentration, up to 1 round/2 levels
concentration, up to 1 round/level
concentration, up to 1 round/level (D)
concentration, up to 1 round/level; see text
concentration, up to 10 min./ level (D)
concentration, up to 10 min./level (D)
concentration, up to 10 minutes/level (D)
concentration/1 minute per HD of the subject; see text
instant
instant; see text
instantaneous
instantaneous (1 round)
instantaneous (1 round); see text
instantaneous (1d4 rounds)
instantaneous (1d4 rounds); see text
instantaneous (1d6 rounds)
instantaneous (1d6 rounds); see text
instantaneous (see text)
instantaneous + 1 round/level (see text)
instantaneous and (CASTERLEVEL) minutes [see text]
instantaneous and (CASTERLEVEL) rounds [see text]
instantaneous and 1 hour or until discharged
instantaneous and 1 minute
instantaneous and 1 minute/level (see text)
instantaneous and 1 round per level; see text
instantaneous and 1 round/level
instantaneous and 1 round/level (see text)
instantaneous and 1 round/level; see text
instantaneous and 1 round; see text
instantaneous and 2 rounds; see text
instantaneous and see text
instantaneous or 1 hour/level
instantaneous or 1 minute; see text
instantaneous or 1 round (see text)
instantaneous or 1 round/level; see text
instantaneous or 10 min./level; see text
instantaneous or 1d4 rounds; see text
instantaneous or 1d6 rounds; see text
instantaneous or concentration (up to 1 round/level); see text
instantaneous plus 1 round (see text)
instantaneous, 1 hour, or 1 day (see text)
instantaneous, see text
instantaneous/1 hour; see text
instantaneous/1 minute per HD of the target; see text
instantaneous/1 round per HD of subject; see text
instantaneous/10 minutes per HD of subject; see text
instantaneous; see text
instantiations
no more than 1 hour/level or until discharged (destination is reached)
one day/level (D)
one usage per two levels
permanent
permanent (D)
permanent (D); see text
permanent (see text)
permanent [see text]
permanent and (CASTERLEVEL) hours [see text]
permanent or 1 minute/level (see text)
permanent or 1 round/level (see text)
permanent or until discharged
permanent or until discharged; until released or 1d4 days + 1 day/level; see text
permanent or until triggered
permanent until contractually terminated
permanent until discharged
permanent until discharged (D)
permanent until discharged (see text)
permanent until discharged [see text]
permanent until discharged, then permanent (see text)
permanent until triggered [see text]
permanent until triggered, then 1 round/level
permanent; see text
see below
see text
see text (D)
special (see below)
special (see text)
special; see text
until expended or 10 min./level
until landing or 1 minute/level (D)
until landing or 1 round/level
up to (CASTERLEVEL) rounds [see text]
up to 1 day/level (D) or until discharged
up to 1 minute/level; see text
up to 1 round/level
up to 1 round/level (see description)
Saving Throw
Any Save
Fort negates
Fort negates (harmless)
Fort negates (harmless) or Will disbelieves (if interacted with)
Fort negates (harmless, object)
Fort negates (object)
Fort negates (object), then Will negates (see text)
Fort negates (object, see text)
Fort negates (see below)
Fort negates (see text)
Fort negates and Reflex half
Fort negates"
Fort negates, Will partial (see text)
Fort negates, then Reflex half (see text)
Fortitude
Fortitude (object)
Fortitude half
Fortitude half (object)
Fortitude half (see text)
Fortitude half and Reflex (see description)
Fortitude half; see text
Fortitude negate (harmless)
Fortitude negates
Fortitude negates (and Will special, see text)
Fortitude negates (fatigue only)
Fortitude negates (harmless)
Fortitude negates (harmless, object)
Fortitude negates (object)
Fortitude negates (object) or Reflex negates; see text
Fortitude negates (object); see text
Fortitude negates (object, harmless)
Fortitude negates (see text)
Fortitude negates or Reflex half (see text);
Fortitude negates, Will partial, see text
Fortitude negates; see text
Fortitude partial
Fortitude partial (object)
Fortitude partial (see below)
Fortitude partial (see text)
Fortitude partial or Reflex negates (object); see text
Fortitude partial or Will negates; see text
Fortitude partial or negates (see text)
Fortitude partial, see text
Fortitude partial; see text
Fortitude partial; see text for enervation
None
None (harmless)
None (harmless, object)
None (object) or Will disbelief (if interacted with)
None (see curse text)
None (see text)
None and Will negates (object)
None, and Will negates; see text
None; see text
Reflex for half
Reflex half
Reflex half (see below)
Reflex half (see text)
Reflex half (special, see below)
Reflex half and Will negates (see text)
Reflex half and Will partial; see text
Reflex half and see below
Reflex half or Reflex negates
Reflex half or Reflex negates; see text
Reflex half or negates
Reflex half, see text
Reflex half; see text
Reflex halves
Reflex halves (see text)
Reflex negates
Reflex negates (harmless)
Reflex negates (object
Reflex negates (object)
Reflex negates (object) and Fortitude negates
Reflex negates (object, see text)
Reflex negates (see text)
Reflex negates and Fortitude negates (see text)
Reflex negates and Reflex half; see text
Reflex negates or none (see text)
Reflex negates or partial (see text)
Reflex negates, Fortitude negates (see text)
Reflex negates, see text
Reflex negates; Reflex half; see text
Reflex negates; see text
Reflex partial
Reflex partial (see below)
Reflex partial (see text)
Reflex partial or Reflex negates (see text)
Reflex partial, see text
Reflex partial; see text
See text
Special; see text
Throw Reflex half; see text
Will
Will (harmless)
Will (harmless, object)
Will disbelief
Will disbelief (harmless)
Will disbelief (if interacted with)
Will disbelief (if interacted with), see text
Will disbelief (if interacted with); varies; see text
Will disbelief (see below)
Will disbelief or Will negates (see text)
Will disbelief then Fortitude partial; see text
Will disbelief, then Fort negates
Will disbelief, then Fortitude (see text)
Will disbelief, then Fortitude or Will negates; see text
Will disbelief, then Fortitude partial
Will disbelief, then Fortitude partial (see text)
Will disbelief, then Fortitude partial; see text
Will disbelief, then Will partial (see text)
Will disbelief; see text
Will disbelieve (on hit; see below)
Will half
Will half (harmless)
Will half (harmless) (see text)
Will half (harmless) or Will half; see text
Will half (harmless); see text
Will half, see text
Will half; see text
Will negate (harmless)
Will negates
Will negates (and see below)
Will negates (blinding only)
Will negates (harmless)
Will negates (harmless) and Will disbelief (if interacted with); see text
Will negates (harmless) and Will disbelief; see text
Will negates (harmless) and see text
Will negates (harmless) or Will half, see text
Will negates (harmless) or Will negates (harmless, object)
Will negates (harmless) or Will negates (object)
Will negates (harmless) or none
Will negates (harmless), but see below
Will negates (harmless), see text
Will negates (harmless); see text
Will negates (harmless, object)
Will negates (harmless, object), see text
Will negates (harmless, object); see text
Will negates (object)
Will negates (object) and Will negates
Will negates (object) or none (see text)
Will negates (object) or none; see text
Will negates (object), see text
Will negates (object); Will negates (object) or Fortitude half; see text
Will negates (object); see text
Will negates (object, harmless); Spell Resistance yes (object, harmless)
Will negates (see below)
Will negates (see text)
Will negates (special, see below)
Will negates and Reflex negates; see text
Will negates or Fortitude negates; see text
Will negates or Will disbelief (if interacted with)
Will negates or Will disbelief; see text
Will negates or Will negates (harmless)
Will negates or none
Will negates or none (object)
Will negates or none (see text)
Will negates or none; see text
Will negates, Fortitude negates; see text
Will negates, see text
Will negates, then Reflex partial
Will negates, then Will partial; see text
Will negates; see text
Will negates; see text or none (object)
Will partial
Will partial (harmless)
Will partial (harmless), then Fortitude negates; see text
Will partial (see below)
Will partial (see text)
Will partial and Fortitude partial; see text
Will partial, see text
Will partial; see text
again, gaining a +4 bonus on the new saving throw to resist the effect.
no
no and Will negates (harmless)
no, see below
none
none (harmless)
none (harmless, see text)
none (object
none (object)
none (object), Fort negates
none (see below)
none (see description)
none (see text)
none and Fortitude negates (see text)
none and Reflex partial (see text)
none and Will disbelief (see text)
none and Will negates (object)
none and Will negates (see text)
none and Will partial (see below)
none and Will partial (see text)
none or Reflex half, see text
none or Reflex half; see text
none or Will disbelief (if interacted with); see text
none or Will disbelief (see text)
none or Will negates
none or Will negates (harmless)
none or Will negates (harmless, object)
none or Will negates (object)
none or Will negates (see text)
none or Will negates, see text
none or Will negates; see text
none, see text
none; see text
see below
see text
special
special (see text)
special, see below
yes
yes (harmless)
yes (object)
Spell Resistance
Any
Yes
No
Material Cost (gp)
Per Page
12
24
48
Apply
Clear
Filters
Try:
Fire
Mind-Affecting
Teleportation
Wizard 3
Evocation
Curse
Class: Wizard
Level: 3
Clear all
No spells matched your filters yet. Try adjusting the search criteria.
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice
.