Abjuration
This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Wizard 4
Sorcerer 4
Occultist 4
Warpriest 4
Abjuration
This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect.
Class Levels:
Bard 6
Magus 6
Skald 6
Cleric 6
Wizard 6
Sorcerer 6
Occultist 6
Warpriest 6
Transmutation
Use a creature's corpse to adopt its form.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Occultist 3
Investigator 3
Spiritualist 3
Transmutation
Use a likeness to adopt a dead creature's form.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Alchemist 4
Mesmerist 4
Occultist 4
Investigator 4
Spiritualist 4
Illusion
You cause the targets to believe they hear any sound you imagine.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Illusion
You cause the targets to believe they hear any sound you imagine.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Abjuration
Eliminate the gifts of nearby corrupted creatures.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Paladin 4
Occultist 4
Warpriest 5
Inquisitor 4
Conjuration
Hellish chains attack and cause a target to become shaken.
Class Levels:
Cleric 1
Shaman 1
Summoner 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Temporarily gain the effects of a corrupted creature's manifestations.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Medium 2
Shaman 4
Psychic 4
Occultist 3
Warpriest 4
Antipaladin 2
Transmutation
You release a burst of destructive energy.
Class Levels:
Wizard 6
Psychic 6
Sorcerer 6
Occultist 6
Bloodrager 4
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Enchantment
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Occultist 4
Transmutation
Upon casting this spell, all recipients gain the ability to speak a new language.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Illusion
You cause the targets to believe they hear any sound you imagine.
Class Levels:
Bard 4
Magus 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Necromancy
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
Class Levels:
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 3
Occultist 4
Warpriest 4
Inquisitor 4
Antipaladin 4
Spiritualist 5
Abjuration
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Paladin 1
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Abjuration
All creatures in the area gain a +4 bonus on saving throws against teleportation effects.
Class Levels:
Bard 4
Magus 3
Skald 4
Witch 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Occultist 4
Spiritualist 4
Evocation
Ask eldritch entities to find and converse with you.
Class Levels:
Witch 2
Cleric 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Occultist 2
Warpriest 2
Evocation
Ask more powerful eldritch entities to find and converse with you.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Evocation
Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 5
Cleric 5
Medium 3
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 4
Occultist 4
Warpriest 5
Evocation
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 7
Cleric 7
Medium 4
Shaman 7
Wizard 7
Psychic 7
Sorcerer 7
Summoner 6
Occultist 6
Evocation
This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.
Class Levels:
Magus 4
Wizard 4
Sorcerer 4
Occultist 4
Bloodrager 4
Divination
When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.
Class Levels:
Bard 1
Skald 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Occultist 1
Warpriest 1
Enchantment
This spell initially functions as message (allowing no save or spell resistance).
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 3
Occultist 4