Vermin Shape I Transmutation Take the form and some of the powers of a Small or Medium vermin. Class Levels: Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Versatile Weapon Transmutation Weapon bypasses some DR. Class Levels: Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Vine Strike Conjuration Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2 ultimate_wilderness conjuration component_v component_s alchemist antipaladin
Vision Of Hell Illusion Illusory hellscape makes creatures shaken. Class Levels: Bard 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 ultimate_magic illusion component_v component_m arcanist bard
Vitriolic Mist Evocation As fire shield, except acid damage. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic evocation component_v component_s component_m alchemist
Volcanic Storm Evocation Hot rocks deal 5d6 damage. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 ultimate_magic evocation component_v component_s component_m component_df
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Ice Evocation Ice plane creates wall or hemisphere creates dome. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m arcanist
Wall Of Sound Evocation Sonic wall deflects and damages creatures. Class Levels: Bard 4 Magus 4 Skald 4 Wizard 5 Arcanist 5 Sorcerer 5 Bloodrager 4 ultimate_magic evocation component_v component_s component_m arcanist
Warding Weapon Abjuration The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. Class Levels: Magus 1 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 1 ultimate_combat abjuration component_v component_s component_f arcanist
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Wave Shield Abjuration You create a rushing torrent of water in the rough outline of a shield. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced_class_guide abjuration water component_v bloodrager druid
Waves Of Blood Conjuration A cone of blood pushes creatures, sickens them, and makes the ground slick. Class Levels: Magus 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 horror_adventures conjuration component_v component_s component_m bloodrager
Web Bolt Conjuration You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Windy Escape Transmutation You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bard
Wing Thorns Transmutation Your wings sprout poisonous thorns each the size of a dagger. Class Levels: Druid 3 Magus 4 Witch 3 Hunter 3 Shaman 3 Alchemist 3 Bloodrager 3 Antipaladin 3 Investigator 3 ultimate_wilderness transmutation poison component_v component_s alchemist
Winter Feathers Abjuration The target's feathers thicken and fluff up to ward against winter's chill. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 advanced_race_guide abjuration component_v component_s arcanist bloodrager
With The Wind Abjuration You create eddies in the air around the subject that protect it from being checked or blown away. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Occultist 2 Bloodrager 2 Spiritualist 2 ultimate_wilderness abjuration air component_v component_s bloodrager
Wooden Wing Shield Transmutation Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting you a +4 shield bonus to AC. Class Levels: Druid 4 Magus 5 Hunter 4 Shaman 4 Summoner 4 Bloodrager 4 ultimate_wilderness transmutation component_s bloodrager druid shaman
Wreath Of Blades Abjuration Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. Class Levels: Magus 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 Bloodrager 4 ultimate_combat abjuration component_v component_s component_f arcanist