Vampiric Shadow Shield Necromancy This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Class Levels: Magus 5 Wizard 5 Sorcerer 5 advanced_class_guide necromancy component_v component_s magus sorcerer
Vampiric Touch Necromancy Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Antipaladin 3 core_rulebook necromancy component_v component_s antipaladin arcanist
Vanish Illusion As invisibility for 1 round/level (5 max). Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide illusion component_v component_s arcanist bard
Vermin Shape I Transmutation Take the form and some of the powers of a Small or Medium vermin. Class Levels: Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Vermin Shape Ii Transmutation This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type. Class Levels: Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 ultimate_magic transmutation component_v component_s component_m alchemist
Versatile Weapon Transmutation Weapon bypasses some DR. Class Levels: Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Vomit Twin Conjuration Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square. Class Levels: Magus 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 3 Investigator 3 advanced_race_guide conjuration component_v component_s alchemist arcanist
Waft Transmutation You make the targets light enough to be carried by wind. Class Levels: Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5 ultimate_wilderness transmutation component_v component_s component_m cleric
Walk Through Space Conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Class Levels: Magus 6 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 Alchemist 6 Investigator 6 ultimate_combat conjuration component_v component_s component_m alchemist
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Force Evocation Wall is immune to damage. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook evocation component_v component_s component_m arcanist
Wall Of Ice Evocation Ice plane creates wall or hemisphere creates dome. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m arcanist
Wall Of Iron Conjuration 30 hp/four levels; can topple onto foes. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Elementalist Wizard 6 core_rulebook conjuration component_v component_s component_m arcanist
Wall Of Sound Evocation Sonic wall deflects and damages creatures. Class Levels: Bard 4 Magus 4 Skald 4 Wizard 5 Arcanist 5 Sorcerer 5 Bloodrager 4 ultimate_magic evocation component_v component_s component_m arcanist
Wall Of Stone Conjuration Creates a stone wall that can be shaped. Class Levels: Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5 core_rulebook conjuration component_v component_s component_m component_df
Warding Weapon Abjuration The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. Class Levels: Magus 1 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 1 ultimate_combat abjuration component_v component_s component_f arcanist
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Wave Shield Abjuration You create a rushing torrent of water in the rough outline of a shield. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced_class_guide abjuration water component_v bloodrager druid
Waves Of Blood Conjuration A cone of blood pushes creatures, sickens them, and makes the ground slick. Class Levels: Magus 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 horror_adventures conjuration component_v component_s component_m bloodrager
Web Conjuration Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Class Levels: Adept 2 Magus 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook conjuration component_v component_s component_m adept
Web Bolt Conjuration You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Wind Blades Transmutation You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. Class Levels: Druid 5 Magus 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 advanced_race_guide transmutation component_v component_s arcanist druid
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Windy Escape Transmutation You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bard